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posted by martyb on Friday December 13 2019, @01:22PM   Printer-friendly
from the game-on dept.

Microsoft Announces Xbox Series X: Available Holiday 2020

Microsoft this evening has finally given their long-awaited next generation gaming console a name, announcing the Xbox Series X. The device, formerly known as Project Scarlett, is said to be four times more powerful than the current Xbox One X, and along with its new Xbox Wireless Controller will be available in the Holiday 2020 timeframe.

[...] While Microsoft is still not offering a detailed breakdown of hardware specifications at this time, the company has reiterated their E3 announcement – that the box is powered by an AMD APU combining their Zen 2 processor cores and next generation RDNA architecture – while revealing the first performance estimate for the console: four times the processing power of the Xbox One X. It's not clear here whether Microsoft is talking about CPU performance, GPU performance, or both – but given that even AMD's fastest discrete GPUs today don't exceed 10 TFLOPS, it is likely a reference to the CPU side of matters and AMD's much faster Zen 2 CPU cores (and going by comments made to GameSpot, this seems to be exactly the case).

As well, the company is reiterating the technical features for the console: hardware raytracing, variable rate shading, Xbox One backwards compatibility, and a "next-generation" SSD. All of which will be used to offer games at 4K@60fps or better, with Microsoft indicating that 120fps will also be an option for developers (no doubt driven by the high refresh rates allowed by HDMI 2.1).

Related: Sony's Next PlayStation Will Include an AMD Zen 2 CPU and Navi GPU
Microsoft, Sony Partner on Streaming Games, Chips and AI
Microsoft Announces New Xbox Console and xCloud Streaming Game Service
PlayStation 5 Includes AMD Hardware-Based Ray Tracing, Supports 100 GB Blu-ray Discs


Original Submission

Related Stories

Sony's Next PlayStation Will Include an AMD Zen 2 CPU and Navi GPU 5 comments

Sony's PlayStation system architect Mark Cerny has confirmed hardware details about Sony's upcoming PlayStation console, including the use of an 8-core "7nm" Zen 2 CPU from AMD, and an AMD "7nm" Navi GPU of unspecified size/performance. The version of Navi in the console will also support real-time ray tracing:

The big news here of course is that Cerny is confirming that Sony is tapping AMD's latest CPU and GPU architectures for the next-generation PlayStation's chip. On the CPU side we're looking at 8 CPU cores based on AMD's Zen 2 microarchitecture. This is the same CPU microarchitecture that AMD is expecting to launch in PCs mid-year, with products such as their Ryzen "Matisse" CPU and second-generation EPYC "Rome" processors. While we're still waiting to see just how well the Zen 2 architecture performs in the real world, it's succeeding the already very powerful Zen (1) architecture, so everyone has high expectations here and AMD seems eager to deliver on them.

Meanwhile on the GPU side, AMD will be tapping their forthcoming Navi GPU architecture for the chip. Unlike the CPU side, Son[sic] and Cerny aren't saying anything here about the GPU configuration, so there's little to be said about performance; all of that will come down to how big of a Navi GPU block Sony has asked for. Navi itself is a codename we've seen on AMD's GPU roadmaps since 2016, however we still know relatively little about the architecture beyond the fact that in 2016 at least, AMD was intending to focus on scalability and support for next-generation memory (which at this point we'd take to mean GDDR6). Like the Zen 2 CPU architecture, we're expecting Navi-powered GPUs to start shipping this year for PCs, so we should have a better idea soon of all of what Navi will entail.

However in the meantime, Cerny himself did open up a bit about Navi – or at least the version that will be going into Sony's chip. The next-generation PlayStation will support ray tracing, mirroring developments we've seen in the PC world in the last year with the introduction of DirectX Raytracing and hardware support in rival NVIDIA's GPUs. Over the last couple of years, ray tracing has increasingly been heralded as the next evolution in GPU rendering technologies, as it allows for more realistic rendering methods to be used, especially with regards to light. Ray tracing is expensive, but done right it can add to a game in ways that can't be done cheaply (if at all) with pure compute-shader based approaches.

A "custom unit for 3D audio" is also mentioned, and the console will use an SSD instead of an HDD. 8K resolution support will be included (at least for video output, if games don't run at that resolution).

The next-generation Xbox console is rumored to feature similar hardware (8-core Zen 2, 12 teraflops Navi, 16 GB RAM, 1 TB SSD). There is also talk of a streaming-focused Xbox with cheaper hardware (8-core Zen 2, 4 teraflops Navi, 12 GB RAM, 1 TB SSD).

Also at Wccftech.


Original Submission

Microsoft, Sony Partner on Streaming Games, Chips and AI 7 comments

Microsoft Corp and Sony Corp on Thursday said they struck a strategic partnership in which Sony would use Microsoft's cloud for streaming games and media and the two would work together to develop image sensors.

The deal is in its early stages, with many specifics yet to be determined. But the owners of two major consumer interactive entertainment franchises – Microsoft's Xbox platform and Sony's PlayStation – would collaborate to stream games and content to consumers and offer game makers new development tools.

[...] Sony shares jumped nearly 11 percent as Asian markets opened. Microsoft's stock closed up 2 percent on Thursday.

Sony's deal with Microsoft comes at a time when the Japanese firm's gaming business is losing some steam as its PlayStation 4 (PS4) console nears the end of its life.

Analysts widely expect Sony to launch a next-generation console in 2020 to replace the five-year old PS4, but for this year at least Sony has flagged a drop in profit.


Original Submission

Microsoft Announces New Xbox Console and xCloud Streaming Game Service 7 comments

The next-generation Xbox console referred to as "Project Scarlett", scheduled for release in late 2020, will feature a custom AMD "7nm" Zen 2 CPU and Navi GPU. The console will include hardware support for real-time raytracing, and include an SSD for significantly faster loading times. The console will also be able to use the SSD as virtual memory. The console will support up to 8K (7680×4320) resolution and 120 frames per second (presumably not at the same time for most - if any - games, but the console should at least support 8K video streaming). These details are extremely similar to those that were revealed about Sony's next PlayStation console.

Microsoft's xCloud streaming game service will launch in October 2019. It will allow gamers to stream games from Microsoft or those stored locally on their Xbox One consoles.

Also at The Verge.

See also: PlayStation 5's Beefier Hardware Could Help Mitigate Indies' Optimization Troubles, Says Ubisoft Dev

Related: Microsoft, Sony Partner on Streaming Games, Chips and AI


Original Submission

PlayStation 5 Includes AMD Hardware-Based Ray Tracing, Supports 100 GB Blu-ray Discs 22 comments

Exclusive: A Deeper Look at the PlayStation 5 (archive)

Sony skipped games show E3 this year, a void during which Microsoft unveiled details about its own next-gen console, a successor to the Xbox One referred to only as Project Scarlett. Like the PS5, Scarlett will boast a CPU based on AMD's Ryzen line and a GPU based on its Navi family; like the PS5, it will ditch the spinning hard drive for a solid-state drive. Now, though, in a conference room at Sony's US headquarters, [Sony Interactive Entertainment CEO Jim Ryan] and system architect Mark Cerny are eager to share specifics.

Before they do, Cerny wants to clarify something. When we last discussed the forthcoming console, he spoke about its ability to support ray-tracing, a technique that can enable complex lighting and sound effects in 3D environments. Given the many questions he's received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it's not a software-level fix, which some had feared. "There is ray-tracing acceleration in the GPU hardware," he says, "which I believe is the statement that people were looking for." (A belief born out by my own Twitter mentions, which for a couple of weeks in April made a graphics-rendering technique seem like the only thing the internet had ever cared about.)

Sony confirms the PlayStation 5 is coming in 2020, reveals new hardware details

[Since] games are getting quite large (Red Dead Redemption 2 took up nearly 100GB; The Elder Scrolls Online is even larger), the PlayStation 5 will use 100GB optical discs. It will support the 4K Blu-ray disc format.

Previously: Sony's Next PlayStation Will Include an AMD Zen 2 CPU and Navi GPU
Microsoft, Sony Partner on Streaming Games, Chips and AI
Microsoft Announces New Xbox Console and xCloud Streaming Game Service


Original Submission

Microsoft's Next-Gen Xbox Will Use AMD's RDNA 2 GPU Architecture, 12 TeraFLOPS 20 comments

Microsoft Drops More Xbox Series X Tech Specs: Zen 2 + RDNA 2, 12 TFLOPs GPU, HDMI 2.1, & a Custom SSD

First and foremost, Microsoft is now confirming that the console's APU is using AMD's RDNA 2 architecture for the integrated GPU. Information about this architecture is still limited, but AMD previously disclosed that RDNA 2 would include hardware ray tracing functionality – something not present in RDNA (1) – and Microsoft in turn will be tapping this for their next game console. Microsoft, of course, already has significant experience with hardware ray tracing thanks to DirectX's own ray tracing functionality (DXR), so the company will be able to hit the ground running here, albeit with AMD hardware for the first time.

Microsoft's announcement also confirms for the first time that we're getting Variable Rate Shading (VRS) support. This is another feature that has been supported in DirectX for a bit now (and in rivals Intel & NVIDIA's GPUs), but isn't currently available in AMD's RDNA (1) lineup. A sampling optimization of sorts, variable rate shading allows for the shading rate for an area of pixels to be increased or decreased from the normal 1:1 ratio. The net impact is that an area can be oversampled to produce finer details, or undersampled to conserve resources. As the former is more of a niche use case for VR, we're far more likely to see undersampling in day-to-day usage. Especially with complex pixel shaders, when used correctly VRS is intended to give developers a way to improve the performance of their games for little-to-no perceptible impact on image quality.

Finally, as far as overall GPU performance is concerned, Microsoft's latest revelation finally gives us a performance estimate: 12 TFLOPs. While the company doesn't break this down into clockspeed versus compute units, this is none the less twice the GPU performance of the Xbox One X. Or for a more generational comparison, more than 9x the GPU performance of the original Xbox One.

Even at just 2x the performance of the Xbox One X, this is by all objective measures quite a bit of GPU horsepower. To put things in perspective, AMD's current fastest RDNA-based video card, the Radeon RX 5700 XT, only offers 10 TFLOPs of GPU performance. So the Xbox Series X, a device with an integrated GPU, is slated to offer more graphics performance than AMD's current flagship video card. Which, to be sure, doesn't mean the Xbox Series X is going to be more powerful than a PC (there's no getting around the fact that AMD has been trailing NVIDIA here), but it's clear that Microsoft has great ambitions for the console's graphics performance.

The giant APU/SoC inside of the console has been estimated to be around 405 mm2. Making millions of the chips will require a significant portion of AMD's allocation of TSMC's "7nm" capacity.

Also at The Verge and Wccftech.

Previously: Microsoft Announces Xbox Series X for Late 2020 Release


Original Submission

$299 Xbox Series S Console Launching in November 20 comments

Microsoft has confirmed that it will launch a lower-priced version of its next-generation Xbox console following several leaks.

It was confirmed that the Xbox Series S would be launched in November for $299 (£249.99 in the UK). The leaks are pinning the release date for both of the new Xbox consoles as November 10th, and the price of the larger Xbox Series X console at $499.

The Xbox Series S will have a smaller SSD (512 GB vs. 1 TB), and will not include a disc drive, like Sony's PlayStation 5 Digital Edition. The console will target a 1440p resolution at up to 120 FPS (likely less in practice), but can use "4K upscaling for games". It includes hardware-accelerated DirectX raytracing, variable rate shading, and variable refresh rates.

Previously: Sony's Next PlayStation Will Include an AMD Zen 2 CPU and Navi GPU
Microsoft Announces New Xbox Console and xCloud Streaming Game Service
PlayStation 5 Includes AMD Hardware-Based Ray Tracing, Supports 100 GB Blu-ray Discs
Microsoft Announces Xbox Series X for Late 2020 Release
Microsoft's Next-Gen Xbox Will Use AMD's RDNA 2 GPU Architecture, 12 TeraFLOPS


Original Submission

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  • (Score: 3, Funny) by looorg on Friday December 13 2019, @01:59PM (4 children)

    by looorg (578) on Friday December 13 2019, @01:59PM (#931692)

    Looks like some kind of modern art ashtray. Also the name .. Xbox Series X .. couldn't fit a few more X:s in there? Does the X make it sound cool or something?

  • (Score: 2) by Mojibake Tengu on Friday December 13 2019, @03:03PM (3 children)

    by Mojibake Tengu (8598) on Friday December 13 2019, @03:03PM (#931705) Journal

    Since AMD is offering a custom platform design based on their Ryzen/Navi architectures to public, probably at similar conditions as they did with Sony and Microsoft (and, shush, Nintendo), truly anyone can design and manufacture their own console. Not necessarily a gaming one, some secure industrial terminals could well be a good purpose.

    https://www.amd.com/en/products/semi-custom-solutions [amd.com]

    Alas, industry people are addicted to something else, preferably insecure and cannot concede.

    --
    Respect Authorities. Know your social status. Woke responsibly.
    • (Score: 2) by takyon on Friday December 13 2019, @03:34PM (1 child)

      by takyon (881) <takyonNO@SPAMsoylentnews.org> on Friday December 13 2019, @03:34PM (#931718) Journal

      Atari VCS [pcworld.com] is a Ryzen Embedded x86 PC.

      Also the GPD Win Max [notebookcheck.net] is a "handheld gaming PC" with Ryzen Embedded.

      Blast from the past:

      Guerrilla dev: PS3's Cell CPU is by far stronger than new Intel CPUs [tweaktown.com] (archive [archive.ph])

      huehhehehueheheh

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      [SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]
      • (Score: 2) by Mojibake Tengu on Friday December 13 2019, @03:57PM

        by Mojibake Tengu (8598) on Friday December 13 2019, @03:57PM (#931732) Journal

        GPD is cute, do want! I used to have a couple of Jornada 690/720 long time ago, until I gifted them to some local hackerspace.
        Crafted a NetBSD to them, since Microsoft operating systems are the worst of everything, as always.
        That GPD with a FreeBSD on it would be a great monster!

        --
        Respect Authorities. Know your social status. Woke responsibly.
    • (Score: 2) by richtopia on Friday December 13 2019, @04:29PM

      by richtopia (3160) on Friday December 13 2019, @04:29PM (#931739) Homepage Journal

      I would argue that today a console is more of a pre-defined hardware and software set. Yes, anyone can use an x86 PC to play video games, but the Xbox provides a uniform experience that is guaranteed to play the games sold. For custom hardware, sometimes accessories such as the Kinect are system specific. Maybe this new Xbox will have a Microsoft branded VR package.

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