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posted by Woods on Wednesday July 09 2014, @04:59PM   Printer-friendly
from the D dept.

More than two years after the last release, Bay12 Games have unleashed Dwarf Fortress 0.40.01 on the world. From Toady's release announcement:

Here is the world activation release! Lots of processes from world generation birth, invasions, succession, site foundation, and so on now operate in the world after play has begun. Getting all of that to work led to a meandering route through various pieces of the game, some of which are described below. Aside from any bugginess, a lot of it will still feel rough and unfinished as things bump around.

Although many of us will be waiting around for extra stability and for our mods and tilesets to support the new version, many more will be sharpening their pickaxes and hoping they can create the next Planepacked.

 
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  • (Score: 3, Interesting) by MozeeToby on Wednesday July 09 2014, @06:46PM

    by MozeeToby (1118) on Wednesday July 09 2014, @06:46PM (#66665)

    Are there any issues or concerns about it not being open source?The game lives and dies by it's sole coder, if he gets hit by a bus that's all there is or ever will be (unless of course his brother and co-creator does something with the source). The code isn't always fantastic (as evidenced by the improved performance over the years on simple things like pathing) but it is fueled by nothing less than one man's complete obsession.

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  • (Score: 3, Informative) by tibman on Wednesday July 09 2014, @07:24PM

    by tibman (134) Subscriber Badge on Wednesday July 09 2014, @07:24PM (#66685)

    I believe Toady has something planned if he dies suddenly. But right now he is very serious about nobody seeing the sourcecode. Plenty of people have patched it and made 3rd party programs for it anyways.

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