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posted by martyb on Monday November 02 2015, @11:50AM   Printer-friendly
from the harrassed-turtles-all-the-way-down dept.

As the March kickoff for the weeks-long 2016 South By Southwest (SXSW) festival approaches, its disparate sections—music, film, and interactive—have begun announcing confirmed panels, speakers, and showcases. SXSW Interactive appeared prepared to host a panel about the hot-button topic of online harassment and abuse, but that plan changed on Monday when a festival director officially announced that the panel, along with another tangentially related panel, had been canceled due to allegations of "numerous threats of on-site violence."

SXSW Interactive director Hugh Forrest posted the news at the festival's official blog, though Forrest didn't confirm whether the threats were linked to both panels that he confirmed received the axe: "SavePoint: A Discussion on the Gaming Community" and "Level Up: Overcoming Harassment in Games." After describing SXSW as a home for "diverse ideas," Forrest also described a desire to maintain "civil and respectful" dialogue.

"If people can not agree, disagree, and embrace new ways of thinking in a safe and secure place that is free of online and offline harassment, then this marketplace of ideas is inevitably compromised," Forrest wrote. "Maintaining civil and respectful dialogue within the big tent is more important than any particular session."

And then, just a few days later, we have this report that the panels were restored:

South by Southwest's organizers reversed course Friday and scheduled a summit about gaming-related Internet harassment, after criticism for canceling similar sessions at next year's event due to threats of violence at the festival.

"Earlier this week we made a mistake," Hugh Forrest, director of the SXSW Interactive Festival, said in a statement on its website. "By canceling two sessions we sent an unintended message that SXSW not only tolerates online harassment but condones it, and for that we are truly sorry."

[...] "While we made the decision in the interest of safety for all of our attendees, canceling sessions was not an appropriate response," SXSW's Forrest said, adding the organizers had worked with authorities and security experts. "Online harassment is a serious matter and we stand firmly against hate speech and cyberbullying."


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  • (Score: 0) by Anonymous Coward on Tuesday November 03 2015, @03:51AM

    by Anonymous Coward on Tuesday November 03 2015, @03:51AM (#257799)

    A common misconception/SJW revisionary history. GamerGate didn't explode because of Nathan Grayson's non-existent journalistic integrity, the thing that got gamers really riled up against the gaming press was the series of "gamers are dead" articles, originally based on a GamaSutra article by Leigh Alexander's horrible inflammatory attack on the gamer identity [archive.is] and later parroted all over games media, which appeared a few weeks after the scandal.

    The Grayson incident is neither the first, nor the biggest GamerGate issue, and while the hashtag was coined around that period, the resentment among gamers was not.

    It was about out-of-game harassment of (a) people who were making video games that GamerGaters didn't like but got good reviews - which the GamerGaters erroneously believed had gotten good reviews in exchange for sex

    There is significant evidence [pastebin.com] which clearly demonstrates that Grayson and Quinn were at very least on friendly terms at the time, a matter that Grayson did not feel necessary to disclose in the article.