Stories
Slash Boxes
Comments

SoylentNews is people

posted by cmn32480 on Saturday July 30 2016, @05:49PM   Printer-friendly
from the read-all-the-terms dept.

Original URL: http://arstechnica.com/security/2016/07/dark-patterns-are-designed-to-trick-you-and-theyre-all-over-the-web/

Everyone has been there. So in 2010, London-based UX designer Harry Brignull decided he’d document it. Brignull’s website, darkpatterns.org, offers plenty of examples of deliberately confusing or deceptive user interfaces. These dark patterns trick unsuspecting users into a gamut of actions: setting up recurring payments, purchasing items surreptitiously added to a shopping cart, or spamming all contacts through prechecked forms on Facebook games.

Dark patterns aren’t limited to the Web, either. The Columbia House mail-order music club of the '80s and '90s famously charged users exorbitant rates for music they didn’t choose if they forgot to specify what they wanted. In fact, negative-option billing began as early as 1927, when a book club decided to bill members in advance and ship a book to anyone who didn’t specifically decline. Another common offline example? Some credit card statements boast a 0 percent balance transfer but don’t make it clear that the percentage will shoot up to a ridiculously high number unless a reader navigates a long agreement in tiny print.

“The way that companies implement the deceptive practices has gotten more sophisticated over time,” said UX designer Jeremy Rosenberg, a contributor to the Dark Patterns site. “Today, things are more likely to be presented as a benefit or obscured as a benefit even if they’re not.”

When you combine the interactive nature of the Web, increasingly savvy businesses, and the sheer amount of time users spend online, it’s a recipe for dark pattern disaster. And after gaining an awareness for this kind of deception, you’ll recognize it’s nearly ubiquitous.

With six years of data, Brignull has broken dark patterns down into 14 categories. There are hidden costs users don’t see until the end. There’s misdirection, where sites attract user attention to a specific section to distract them from another. Other categories include sites that prevent price comparison or have tricky or misleading opt-in questions. One type, Privacy Zuckering, refers to confusing interfaces tricking users into sharing more information than they want to. (It’s named after Facebook CEO Mark Zuckerberg, of course.) Though perhaps the worst class of dark pattern is forced continuity, the common practice of collecting credit card details for a free trial and then automatically billing users for a paid service without an adequate reminder.

But while hackers and even SEO firms are often distinguished as “white hat” or “black hat,” intent isn’t always as clear when it comes to dark patterns. Laura Klein, Principal at Users Know and author of UX for Lean Startups, is quick to point out that sometimes it’s just a really, really poor design choice. “To me, dark patterns are very effective in their goal, which is to trick the user into doing something that they would not otherwise do,” she said. Shady patterns, on the other hand, simply push the company’s agenda over the user’s desires without being explicitly deceptive.

-- submitted from IRC


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 3, Informative) by martyb on Sunday July 31 2016, @12:57AM

    by martyb (76) Subscriber Badge on Sunday July 31 2016, @12:57AM (#382121) Journal

    Thanks for the link to the article about users double-clicking on the web! Be sure to read the comments which point out a problem with the Safari browser's saving the last state of a page -- prevents you from getting back to a point where you could order another one of a given item.

    Also, beware of Windows CUA (common user access) violations in today's software. Those who have been around for a while, know that a dialog box typically has a message, and then below it, two buttons: [OK] [Cancel] It's amazing how many places have had the 'bright' idea of swapping the positions of those controls, and thus betraying one's muscle memory into okaying an action one wanted to avoid.

    Another trick is to color the buttons red (bad/stop) and green (good/go) and encourage the user to answer the way the vendor wants. Put both of these together and you get:

    Do you want to give us your e-mail address so we can send you coupons and notice of upcoming sales?
          <font color="red">[yes]</font>.  <font color="green">[no]</font>

    Not the best example, but I hope it makes the point.

    --
    Wit is intellect, dancing.
    Starting Score:    1  point
    Moderation   +1  
       Informative=1, Total=1
    Extra 'Informative' Modifier   0  
    Karma-Bonus Modifier   +1  

    Total Score:   3