Fallout 1.5: Resurrection is a new, old-school Fallout. It's a modification for Fallout 2 with a completely new story taking place in the Fallout universe. The plot is set in the time between Fallout 1 and 2, east of the future NCR in New Mexico. That means you won't visit the original places. Instead, you'll discover entirely new, creative locations that allowed us to have more freedom with the story.
The player's character wakes up, heavily wounded, in a dark cave, not knowing how it got there, or who it is. Thus you start from a scratch, searching for your past, which is darker than it might seem on the first sight... We won't give away any more details about the story, not to spoil your game experience. Though you can count on surprising twists in plot and unexpected finale.
As big fans of Fallout, we've tried to take the best from all of the classic Fallout games. Easter eggs and jokes, with which Fallout 2 was literally overfilled, have been folded into the background. Instead, the great atmosphere of decadence and hopelessness enjoyed by so many in the first Fallout game returns. The world is still chaotic, with only a few, small, independent communities connected by tenuous trade relations. The wasteland is an unfriendly place where law is on the side of whoever has the biggest gun.
The name "Resurrection" was chosen for two reasons. Firstly, resurrection is a theme tied closely to the main character who, at the beginning of the game, practically rises from the dead. Secondly, our modification represents the resurrection of good old Fallout. We didn't want to re-imagine the entire game system. Instead, our aim was to bring back this classic RPG in its original form. Many remember that feeling when they first played Fallout; until you completed the game, you journeyed through interesting locations filled with fascinating things. Even after several play-throughs, you continued to find new, exciting stuff. Players could really get into such a game, so that's exactly the kind of game we've endeavoured to create.
(Score: 2) by RamiK on Friday December 02 2016, @05:56PM
something of your own?
The more literature I read, the harder it is to tell original from derived.
Why waste time and effort on world building when someone went through the trouble of making one you liked for you? Shakespeare liked fantastic & Hellenic themes so he had muses, goddesses and faeries. Warhammer Fantasy and Warhammer40k basically gutted Tolkien, Frank Herbert and Heinlein for parts. Everything relates to Pilgrim's Progress one way or another. Fallout picked up where Mad Max left off. Most of the bible is Gilgamesh fan fiction...
Innovation in Fiction is fiction. Just tell a good, entertaining story and do it well.
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(Score: 0) by Anonymous Coward on Friday December 02 2016, @06:09PM
That's not what's at issue; a good story is a good story.
However, this work is both pecuniarily free, and yet based on a proprietary resource base. Why bother?
(Score: 0) by Anonymous Coward on Friday December 02 2016, @06:20PM
Same reasons FOSS devs bother, at least those which are not paid.
(Score: 0) by Anonymous Coward on Friday December 02 2016, @10:32PM
Nope. FOSS devs get software not only for their own personal use, but also that can be maintained by OTHER people.
(Score: 2) by snufu on Friday December 02 2016, @06:59PM
None of the examples you give were derived from copyrighted work. Can a great work of art be derived from copyrighted material? Perhaps. But established fictional landscapes by definition constrain more than enable.
More often great works steal inspiration from previous works then adapt it in such a way that any lingering resemblance to the source of inspiration is subject to debate and mostly irrelavant.
We need more theft and less copying.
(Score: 0) by Anonymous Coward on Friday December 02 2016, @07:35PM
great works
I think that is the problem: good can be an enemy of great as well as the reverse.
Not everyone is capable of greatness. A blank canvas may be best for greatness, but mediocrity would produce a better result by coloring within the lines or following a recipe.
(Score: 2) by RamiK on Friday December 02 2016, @10:29PM
None of the examples you give were derived from copyrighted work.
How does the legal status of the original work say anything about the quality of a derivative story?
The implied assumption in your dissatisfaction with my examples suggests a belief people tell stories exclusively for monetary gains. Further more, that they require copyright protection to do so... I disagree.
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