Stories
Slash Boxes
Comments

SoylentNews is people

posted by Fnord666 on Friday December 02 2016, @04:03PM   Printer-friendly
from the relax-and-have-a-nuka-cola dept.

Fallout 1.5: Resurrection is a new, old-school Fallout. It's a modification for Fallout 2 with a completely new story taking place in the Fallout universe. The plot is set in the time between Fallout 1 and 2, east of the future NCR in New Mexico. That means you won't visit the original places. Instead, you'll discover entirely new, creative locations that allowed us to have more freedom with the story.

The player's character wakes up, heavily wounded, in a dark cave, not knowing how it got there, or who it is. Thus you start from a scratch, searching for your past, which is darker than it might seem on the first sight... We won't give away any more details about the story, not to spoil your game experience. Though you can count on surprising twists in plot and unexpected finale.

As big fans of Fallout, we've tried to take the best from all of the classic Fallout games. Easter eggs and jokes, with which Fallout 2 was literally overfilled, have been folded into the background. Instead, the great atmosphere of decadence and hopelessness enjoyed by so many in the first Fallout game returns. The world is still chaotic, with only a few, small, independent communities connected by tenuous trade relations. The wasteland is an unfriendly place where law is on the side of whoever has the biggest gun.

The name "Resurrection" was chosen for two reasons. Firstly, resurrection is a theme tied closely to the main character who, at the beginning of the game, practically rises from the dead. Secondly, our modification represents the resurrection of good old Fallout. We didn't want to re-imagine the entire game system. Instead, our aim was to bring back this classic RPG in its original form. Many remember that feeling when they first played Fallout; until you completed the game, you journeyed through interesting locations filled with fascinating things. Even after several play-throughs, you continued to find new, exciting stuff. Players could really get into such a game, so that's exactly the kind of game we've endeavoured to create.


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2) by dyingtolive on Friday December 02 2016, @07:50PM

    by dyingtolive (952) on Friday December 02 2016, @07:50PM (#436156)

    The first few minutes of any media is generally considered the most pivotal as far as setting the pace.

    Look at the first game: Disaster strikes the Vault! You have to hurry to places unknown to see what might be the last people alive with minimal supplies!

    The second game: Everyone in the village is dying. There's a thing out there that we think can save everyone, and we need you to go out looking for it.

    This game: Hey I woke up in a cave. That's odd. Oh, I got shot? That's super uncool. Oh, you want me to help your wife find her necklace? Uh, yeah, I guess.

    I mean, as far as starts to games go, it's already kind of an anticlimax.

    --
    Don't blame me, I voted for moose wang!
    Starting Score:    1  point
    Karma-Bonus Modifier   +1  

    Total Score:   2