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posted by Fnord666 on Friday December 02 2016, @04:03PM   Printer-friendly
from the relax-and-have-a-nuka-cola dept.

Fallout 1.5: Resurrection is a new, old-school Fallout. It's a modification for Fallout 2 with a completely new story taking place in the Fallout universe. The plot is set in the time between Fallout 1 and 2, east of the future NCR in New Mexico. That means you won't visit the original places. Instead, you'll discover entirely new, creative locations that allowed us to have more freedom with the story.

The player's character wakes up, heavily wounded, in a dark cave, not knowing how it got there, or who it is. Thus you start from a scratch, searching for your past, which is darker than it might seem on the first sight... We won't give away any more details about the story, not to spoil your game experience. Though you can count on surprising twists in plot and unexpected finale.

As big fans of Fallout, we've tried to take the best from all of the classic Fallout games. Easter eggs and jokes, with which Fallout 2 was literally overfilled, have been folded into the background. Instead, the great atmosphere of decadence and hopelessness enjoyed by so many in the first Fallout game returns. The world is still chaotic, with only a few, small, independent communities connected by tenuous trade relations. The wasteland is an unfriendly place where law is on the side of whoever has the biggest gun.

The name "Resurrection" was chosen for two reasons. Firstly, resurrection is a theme tied closely to the main character who, at the beginning of the game, practically rises from the dead. Secondly, our modification represents the resurrection of good old Fallout. We didn't want to re-imagine the entire game system. Instead, our aim was to bring back this classic RPG in its original form. Many remember that feeling when they first played Fallout; until you completed the game, you journeyed through interesting locations filled with fascinating things. Even after several play-throughs, you continued to find new, exciting stuff. Players could really get into such a game, so that's exactly the kind of game we've endeavoured to create.


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  • (Score: 2) by Magic Oddball on Saturday December 03 2016, @08:56AM

    by Magic Oddball (3847) on Saturday December 03 2016, @08:56AM (#436463) Journal

    Not entirely true. Being creative in itself can be enthralling — where money comes in is motivating people past the point where the hard, dull work of refining the creation until it's really high quality (hundreds of hours of work) comes in. It's still a creative endeavor, but it's not the thrilling sort that drives creativity. If the creative person isn't partly practicing a talent in hope of turning it into a career, then the chances are that they aren't going to want to work full–time slogging away at their regular job and slog away at polishing their creative work.

    That's the same reason so many free software projects reach a certain point, then either stall or start over: fixing bugs & incremental feature refinement isn't pleasurable. Also, the kind of person that's likely to buckle down to do the work anyway tends to be the sort that doesn't get an orgasmic thrill from merely knowing they have a userbase/audience, especially because of the ratio of people that strongly praise the polished creation to the ones that primarily just complain.

    The same applies to producing medicine. (The patent trolls are a red herring, partly as they didn't create the items in question.) Even in the rest of the developed world where drug prices are completely reasonable, creating medication is still a matter of a short, exciting idea–generating stage, followed by uncountable hours of often–frustrating hard work refining every aspect of the idea. People would gladly jump into that initial fun stage for free, but they're not going to dedicate 40+ hours/week for free to something that's frustrating & boring while also holding a full–time job doing something else that's frustrating & boring.

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