Wearing a VR helmet seems to cause motion sickness in a majority of people and it affects women more frequently than men.
In a test of people playing one virtual reality game using an Oculus Rift headset, more than half felt sick within 15 minutes, a team of scientists at the University of Minnesota in Minneapolis reports online December 3 in Experimental Brain Research. Among women, nearly four out of five felt sick.
So-called VR sickness, also known as simulator sickness or cybersickness, has been recognized since the 1980s, when the U.S. military noticed that flight simulators were nauseating its pilots. In recent years, anecdotal reports began trickling in about the new generation of head-mounted virtual reality displays making people sick. Now, with VR making its way into people's homes, there's a steady stream of claims of VR sickness.
"It's a high rate of people that you put in [VR headsets] that are going to experience some level of symptoms," says Eric Muth, an experimental psychologist at Clemson University in South Carolina with expertise in motion sickness. "It's going to mute the 'Wheee!' factor."
Abstract: The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects. (DOI: 10.1007/s00221-016-4846-7)
(Score: 3, Informative) by rob_on_earth on Friday December 09 2016, @11:03AM
I did try some Unity 3D work for the Vive and I had two experiences that left me quite ill for some hours afterwards. The first was trying to play a 4k video inside the world I created on a sphere, the frame rate went well below 90fps the lag was nasty. The second time was when one of the sensors was blocked and the world started to tip to slowly up to 20 degrees as the headset tried to compensate.
So from my single point of view, keep the frame rate higher than 90fps, mkae sure sensors are not blocked and avoid experiences that would make you sick in real world.