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posted by Fnord666 on Monday December 12 2016, @01:22AM   Printer-friendly
from the chaotic-neutral-at-best dept.

After years of development, the standalone modification of Xonotic known as ChaosEsque Anthology has reached version 100.

The project has expanded Xonotic's original cast of 18 weapons to over 130 weapons, has added new textures and maps, as well as a list of other features including: city generation subsystem (with interiors), building subsystem (build buildings, furnishings, doors, blocks, the buildings have interiors and function similar to RTS buildables), marshaling subsystem, foliage subsystem, as well as mounted weapons and more vehicles. Hand-to-hand combat was added for those wishing for a Mortal Kombat feel in a free 3d video game.

More information can be found on the project's Linux Game Database page including the change log and download link of the ISO: https://lgdb.org/game/chaosesque-anthology

Source code can be found on SourceForge.

(Note: The ChaosEsque Anthology name was decided upon after input from the lead developer of Xonotic, many moons ago)


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  • (Score: 0) by Anonymous Coward on Monday December 12 2016, @02:02AM

    by Anonymous Coward on Monday December 12 2016, @02:02AM (#440168)

    I don't expect them to compete with 100 million dollar commercial games in graphics quality. That's understood. But why not make games with original ideas that big studios aren't going to take a risk on? Nobody needs another Quake clone.

  • (Score: 2) by JoeMerchant on Monday December 12 2016, @02:22AM

    by JoeMerchant (3937) on Monday December 12 2016, @02:22AM (#440173)

    The graphics rendering quality is hardware dependent more than developer.

    What low budget developers are missing is: budget. Voice acting, character, ship and world design. They can compete on game mechanics design if they try, but they're going to be hard pressed to make a complex game (mechanics wise) and then balance the gameplay the way Blizzard does (though, I wonder if simulation might be employed to automate that...)

    What we need from the indie crowd is: M.U.L.E.-like stuff, something interesting and different - engaging and entertaining.

    --
    🌻🌻 [google.com]
    • (Score: 0) by Anonymous Coward on Monday December 12 2016, @03:28AM

      by Anonymous Coward on Monday December 12 2016, @03:28AM (#440195)

      So you want a movie, instead of a game.

      You mean, low budget developers don't have the budget to buy the option to develop a game based on an established movie franchise. That is what you mean. Because games these days can't have excuse plots anymore, like they did in 1997.

  • (Score: 2) by ledow on Monday December 12 2016, @08:48AM

    by ledow (5567) on Monday December 12 2016, @08:48AM (#440272) Homepage

    Agreed.

    Indie games are, to me, where all the innovation is.

    At no point are they going to sell 100m copies, but they won't just be another movie-tie-in "flop" that makes money hand over fist with no care for the fans.

    I like things like Factorio, TIS-100 (and all that guy's games), and I just found out that my favourite game-author-of-old has updated Slay (from a Windows 3.1 original game, through to modern OS) to work on Steam. Hell, I played Dungeons of Dredmor so much I had to stop playing it.

    Sorry, but I'd rather spend £100 and get 10 games that will absorb me for hours, than one "big title" - even if given away - that's just a clone I have little interest in. I have all kinds of stuff on my Steam that I haven't played because of that. I stopped playing TF2 when they stopped it being a casual game and made it match-based. I stopped playing CS:GO when it stopped being a match-based game and because a casual badge collector. You can ruin games just by stepping outside their purpose.

    All the reboots and flops of recent years just have me wanting more small freeware. Syndicate, Aliens, XCom, not one of them has held my interest.

    Short of Half Life 3, I can't see me paying for another AAA title.