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posted by Fnord666 on Monday December 12 2016, @01:22AM   Printer-friendly
from the chaotic-neutral-at-best dept.

After years of development, the standalone modification of Xonotic known as ChaosEsque Anthology has reached version 100.

The project has expanded Xonotic's original cast of 18 weapons to over 130 weapons, has added new textures and maps, as well as a list of other features including: city generation subsystem (with interiors), building subsystem (build buildings, furnishings, doors, blocks, the buildings have interiors and function similar to RTS buildables), marshaling subsystem, foliage subsystem, as well as mounted weapons and more vehicles. Hand-to-hand combat was added for those wishing for a Mortal Kombat feel in a free 3d video game.

More information can be found on the project's Linux Game Database page including the change log and download link of the ISO: https://lgdb.org/game/chaosesque-anthology

Source code can be found on SourceForge.

(Note: The ChaosEsque Anthology name was decided upon after input from the lead developer of Xonotic, many moons ago)


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  • (Score: 2) by JoeMerchant on Monday December 12 2016, @02:22AM

    by JoeMerchant (3937) on Monday December 12 2016, @02:22AM (#440173)

    The graphics rendering quality is hardware dependent more than developer.

    What low budget developers are missing is: budget. Voice acting, character, ship and world design. They can compete on game mechanics design if they try, but they're going to be hard pressed to make a complex game (mechanics wise) and then balance the gameplay the way Blizzard does (though, I wonder if simulation might be employed to automate that...)

    What we need from the indie crowd is: M.U.L.E.-like stuff, something interesting and different - engaging and entertaining.

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  • (Score: 0) by Anonymous Coward on Monday December 12 2016, @03:28AM

    by Anonymous Coward on Monday December 12 2016, @03:28AM (#440195)

    So you want a movie, instead of a game.

    You mean, low budget developers don't have the budget to buy the option to develop a game based on an established movie franchise. That is what you mean. Because games these days can't have excuse plots anymore, like they did in 1997.