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posted by mrpg on Saturday December 24 2016, @02:45AM   Printer-friendly
from the it's-not-lurking-it's-gathering-intel dept.

Excessive Facebook browsing at Christmas, and seeing "perfect" family photos posted by others, is more likely to make you miserable, reports the BBC on a paper recently published by a graduate at the University of Copenhagen. The Facebook Experiment: Quitting Facebook Leads to Higher Levels of Well-Being.

Researchers warn of envy and a "deterioration of mood" from spending too long looking at other people's social media stories, induced by "unrealistic social comparisons".

Actively engaging in conversation and connecting with people on social media seems to be a much more positive experience, suggests the study, published in the journal Cyberpsychology, Behaviour and Social Networking.

This seems to be much less gloomy than "passive" users who spend too long "lurking" on social networking websites without getting involved.

The study also suggests benefits from stopping using social media altogether for a week.

You may not be surprised to learn that similar studies have been published in the past. (No reports yet from the Maximegalon Institute of Slowly and Painfully Working Out the Surprisingly Obvious.)


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  • (Score: 4, Interesting) by krishnoid on Saturday December 24 2016, @05:36AM

    by krishnoid (1156) on Saturday December 24 2016, @05:36AM (#445438)

    There's an animatic (?) for a piece of the movie which had an interesting take on social media:

    (from the Wikipedia page)

    An earlier draft of the screenplay had Ralph and Vanellope spending time going around the game world to collect the pieces for her kart for Sugar Rush, and at times included Felix traveling with the pair. During these scenes, Ralph would have lied to Felix regarding his budding relationship with Calhoun, leading eventually to Ralph becoming depressed and abandoning his quest to get his medal back. At this point, a fourth game world, Extreme Easy Living 2, would have been introduced and was considered a "hedonistic place" between the social nature of The Sims and the open-world objective-less aspects of Grand Theft Auto, according to Moore.[46] Ralph would go there too, wallowing in his depression, and would find happiness by gaining "Like It" buttons for doing acceptable actions in the party-like nature of the place. Moore stated that while it was difficult to consider dropping this new game world, they found that its introduction in the second half of the film would be too difficult a concept for the viewer to grasp.[46] They further had trouble working out how a social game would be part of an arcade, and though they considered having the game be running on Litwak's laptop, they ultimately realized that justifying the concept would be too convoluted. Line art sketches and voice-over readings of the scene were included on the home media release of the film.[46]

    I would have liked to see the concept in the movie, regardless of whether or not they could wedge it in to the plotline. Lord knows entire movies survive on poorly-developed plots.

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