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posted by on Tuesday January 17 2017, @08:56PM   Printer-friendly
from the this-is-the-the-way-the-world-ends dept.

An integration of OpenAI's Universe AI platform with GTA 5 has been achieved and open sourced.

This video demonstrates the integration. The window at the top left is what the AI agent is seeing. The window at the bottom left outputs the agent's state. And the main window is just an eye candy rendering with a detached camera. A surprisingly competent sample agent trained using imitation learning over just 600,000 frames (about 21 hours) of the game's AI driving is available. Here is a first person view of the sample agent cruising around. Some major potential here and it's great to see open source software and AI meshing so well.

Videos created by DeepDrive.


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  • (Score: 0) by Anonymous Coward on Tuesday January 17 2017, @10:01PM

    by Anonymous Coward on Tuesday January 17 2017, @10:01PM (#455101)

    meshing with an open source game just as well?

    Silly to run open source software if the training application is wholly proprietary, as all GTA games since 1 have been.

  • (Score: 3, Funny) by maxwell demon on Tuesday January 17 2017, @10:07PM

    by maxwell demon (1608) on Tuesday January 17 2017, @10:07PM (#455105) Journal

    You don't see the true depth of the project. Sure, as of now the AI just learns playing the game. But as a next step they will teach the AI game programming, and then based on its playing experience, it will recreate the game in Open Source! :-)

    --
    The Tao of math: The numbers you can count are not the real numbers.
  • (Score: 1) by charon on Tuesday January 17 2017, @10:48PM

    by charon (5660) on Tuesday January 17 2017, @10:48PM (#455132) Journal
    It appears the DeepDrive's aim really has nothing to do with video games. They are using this method to train a real world driving AI.