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posted by on Wednesday January 25 2017, @10:03PM   Printer-friendly
from the can't-spell-windows-without-win dept.

The Wine team has announced that version 2.0 of the Windows compatibility layer has been released.

The main highlights are the support for Microsoft Office 2013, and the 64-bit support on macOS.

[...] This is the first release made on the new time-based, annual release schedule. This implies that some features that are being worked on but couldn't be finished in time have been deferred to the next development cycle. This includes in particular the Direct3D command stream, the full HID support, the Android graphics driver, and message-mode pipes.

Do any soylentils still rely on Wine for that one irreplaceable application?


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  • (Score: 0) by Anonymous Coward on Thursday January 26 2017, @02:21AM

    by Anonymous Coward on Thursday January 26 2017, @02:21AM (#458781)

    [WINE is] also generally faster

    Your comment could be seen as a follow-on/mate to the comment by super_bob, currently directly above yours and posted a few minutes before yours.

    Now I'm wondering if any Soylentils have made a comparison of the speed of any particular app running via WINE relative to that app running under Windoze.
    I have heard that some calls to WINE are actually executed faster than the same calls to Redmond's OS.
    (Years ago, I was able to make a clean break from anything MICROS~1, so I have no occasion/inclination to give this a try on my box.)

    -- OriginalOwner_ [soylentnews.org]

  • (Score: 2) by Nerdfest on Thursday January 26 2017, @02:57AM

    by Nerdfest (80) on Thursday January 26 2017, @02:57AM (#458788)

    I'm taking into account the system load taken on by running Windows in a VM. This relates to it being a pig in general, and also to what I mentioned about it beating the crap out of the disk. I would guess that most applications run at a similar speed, tending toward running faster under Windows *natively*, although I as well have heard that some things do run faster under Wine.

  • (Score: 5, Informative) by NCommander on Thursday January 26 2017, @03:40AM

    by NCommander (2) Subscriber Badge <michael@casadevall.pro> on Thursday January 26 2017, @03:40AM (#458796) Homepage Journal

    As someone who's done a lot of work on both, I'll put in my two cents. In general, I/O operations on Linux are considerably faster in my experience when taking account same hardware and same filesystems (or raw read/writes); for network performance alone, Linux generally has the edge. In terms of GPU performance, DirectX tends to wipe the floor with OpenGL equivelents on Linux. Part of this is likely due to driver quality and such, but I've seen even "tuned" Linux drivers provided by vendors fail miserably when compared to Windows performance.

    I've also noticed that IPC operations/message passing tends to be on the whole faster on Windows, likely due to the reliance on Win32 using named pipes, and other IPC mechanisms. Linux on the other hand tends to use file/socket-based I/O systems which requires a round-trip through the kernel. I don't have raw numbers to back me up but this is my general experience with both.

    --
    Still always moving
    • (Score: 0) by Anonymous Coward on Thursday January 26 2017, @03:44AM

      by Anonymous Coward on Thursday January 26 2017, @03:44AM (#458799)

      Hell, I just started a raw diet, throw those numbers at me!

  • (Score: 2) by DECbot on Thursday January 26 2017, @02:21PM

    by DECbot (832) on Thursday January 26 2017, @02:21PM (#458920) Journal

    I can't say about WoW now, but about 10 years ago WoW had a faster FPS on WINE than Windows on the same box.

    --
    cats~$ sudo chown -R us /home/base