Submitted via IRC for TheMightyBuzzard
The race for 4K gaming has begun. PlayStation 4 Pro is in the marketplace, and while success in supporting ultra HD gaming varies dramatically between releases, an established series of techniques is in place that is already capable of effectively servicing a 4K resolution with a comparatively modest level of GPU power. In the wake of its E3 2016 reveal for the new Project Scorpio console, Microsoft began to share details with developers on how they expect to see 4K supported on its new hardware. A whitepaper was released on its development portal, entitled 'Reaching 4K and GPU Scaling Across Multiple Xbox Devices'. It's a fascinating outlook on Microsoft's ultra HD plans - and it also reveals more about the Scorpio hardware itself. For starters, Xbox One's contentious ESRAM is gone.
No link provided to the whitepaper referred to in the article.
(Score: 2) by takyon on Sunday January 29 2017, @09:25PM
One thought is that 4K resolution may require less anti-aliasing.
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(Score: 0) by Anonymous Coward on Monday January 30 2017, @03:37AM
In the short term that's probably going to be the biggest difference. In the long term as memory and disk space get to be larger, they'll probably be able to make better use of the extra pixels.
But, at 720p, I found that the aliasing was the second biggest ruiner of immersion just behind the rendition of human expressions. Just about everything else looked great, but then you'd see things like electric wires between poles getting aliased and similarly any plants and it would ruin the immersion if you weren't engaged in the story.