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posted by on Sunday January 29 2017, @06:52PM   Printer-friendly
from the it-almost-looks-real dept.

Submitted via IRC for TheMightyBuzzard

The race for 4K gaming has begun. PlayStation 4 Pro is in the marketplace, and while success in supporting ultra HD gaming varies dramatically between releases, an established series of techniques is in place that is already capable of effectively servicing a 4K resolution with a comparatively modest level of GPU power. In the wake of its E3 2016 reveal for the new Project Scorpio console, Microsoft began to share details with developers on how they expect to see 4K supported on its new hardware. A whitepaper was released on its development portal, entitled 'Reaching 4K and GPU Scaling Across Multiple Xbox Devices'. It's a fascinating outlook on Microsoft's ultra HD plans - and it also reveals more about the Scorpio hardware itself. For starters, Xbox One's contentious ESRAM is gone.

Source: http://www.eurogamer.net/articles/digitalfoundry-2017-the-race-to-4k-how-scorpio-targets-ultra-hd-gaming

No link provided to the whitepaper referred to in the article.


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  • (Score: 2) by EvilSS on Sunday January 29 2017, @10:20PM

    by EvilSS (1456) Subscriber Badge on Sunday January 29 2017, @10:20PM (#460428)
    There was concern that, to maintain backwards compatibility, it would be required going forward. Looks like that will not be the case now. Developers will still have to contend with it though, since Scorpio exclusives are not allowed.
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