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posted by on Thursday February 09 2017, @04:44PM   Printer-friendly
from the death-of-curved-tvs dept.

Back in 2010 Sony Australia's Paul Colley forecasted that a large percentage of Australian viewers would have 3-D televisions by 2014.

In the same year, industry pundits such as Simon Murray predicted that sales of 3-D TVs were set to increase in the years to come.

But others were heralding the death of 3-D TVs and this year the remaining major manufacturers, LG and Sony, have said they will no longer produce 3-D-capable televisions.

So despite all the repeated push and positive predictions, what went wrong with 3-D TV?

Tim Alessi, LG's director of new product development, acknowledged this year that:

[...] 3-D capability was never really universally embraced in the industry for home use, and it's just not a key buying factor when selecting a new TV.

Sales of 3-D TVs have been in decline for several years, according to data from analysts NPD. In 2013, 3-D TVs accounted for 23% of TV purchases in the United States, but this dropped to just 8% in 2016.

Is 3-D TV dead, or will it rise again?


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  • (Score: 2) by cubancigar11 on Thursday February 09 2017, @05:25PM

    by cubancigar11 (330) on Thursday February 09 2017, @05:25PM (#465102) Homepage Journal

    3D is very difficult medium to be comfortable around. Almost everyone I know has a favorite 3D theater where they don't get a headache. Now take that problem and add maintenance of a 3D goggle that can get smudgy and permanently be a blot on the illusion. People go to 3D for relaxing. Good TV just gets you hooked up. 3D doesn't get you hooked up because it is an accessory, not the actual product.

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  • (Score: 2) by takyon on Thursday February 09 2017, @05:31PM

    by takyon (881) <reversethis-{gro ... s} {ta} {noykat}> on Thursday February 09 2017, @05:31PM (#465107) Journal

    I saw Doctor Strange in 3D. It looked pretty cool sometimes but it was often a blurry and choppy mess. Was the framerate of the movie still 24 Hz/FPS despite the use of 3D? Compared to 60-120 for VR?

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