Stories
Slash Boxes
Comments

SoylentNews is people

posted by Fnord666 on Sunday February 19 2017, @02:47PM   Printer-friendly
from the hardcore-henry dept.

Would you watch a virtual-reality Casablanca?

The question is ridiculous, but usefully so. VR will never be like the movies, culturally or aesthetically, and the best way to understand why may be to imagine you're experiencing the 1942 Warner Brothers classic not as a linear story viewed from a theater seat, but as an immersive world accessed by a digital headset.

Most of us would never leave Rick's Café Américain. We'd go behind the bar with Sascha, hover by Emil the croupier at the roulette table, hang out with Sam as he played "As Time Goes By" again. Me, I'd be following Peter Lorre's sniveling Ugarte. But the central drama of Rick's rekindled love and sacrifice for Ilsa Lund? We'd probably never get that far. Director Michael Curtiz and the Warner Brothers elves did such a brilliant job imagining the world of Casablanca that we'd be content to explore it until we bumped up against the walls, like Jim Carrey in The Truman Show.

[...] VR will never become the new cinema. Instead, it will be a different thing. But what is that thing? And will audiences trained in passive linear narrative—where scene follows scene like beads on a string, and the string always pulls us forward—appreciate what the thing might be? Or will we only recognize it when the new medium has reached a certain maturity, the way audiences in 1903 sat up at The Great Train Robbery and recognized that, finally, here was a movie?

Movie critic Ty Burr goes on to review and discuss several VR productions and how they succeed or fail at using the new potential of virtual reality.


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 0) by Anonymous Coward on Monday February 20 2017, @08:54AM

    by Anonymous Coward on Monday February 20 2017, @08:54AM (#469210)

    I'm reminded of Police Quest and then almost any open world game since then (right up to the VR Star Wars game i played a couple of months ago) where I travel endlessly through a mute universe until I eventually accidentally trigger the event that progresses the stupid story. Open world my ass. All I've learned in the last 25 years of open world gaming is the all of the activity in the known universe only exists on some committee designed plot line, and that the out-of-the box thinking that rewards me handsomely in real life turns open world games a nightmarish hell that makes me yearn for a side scroller or FPS. Pivoting in a scene has got to be the limit for cinema, surely, after that its a single threaded plot in a vast open desert.