We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment. We examine three visualizations: rendering a matching virtual ball, the predicted trajectory of the ball, and a target catching point lying on the predicted trajectory. In our demonstration system, we track the projectile motion of a ball as it is being tossed between users. Using Unscented Kalman Filtering, we generate predictive estimates of the ball's motion as it approaches the catcher. The predictive assistance visualizations effectively increases user's senses but can also alter the user's strategy in catching.
Full paper: https://s3-us-west-1.amazonaws.com/disneyresearch/wp-content/uploads/20170316100633/Catching-a-Real-Ball-in-Virtual-Reality-Paper.pdf (PDF)
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(Score: 2) by jasassin on Sunday March 26 2017, @11:44PM
The 8 bit Nintendo and the power glove for the breakout type game after about 20 minutes I could feel the ball hitting my hand or catching and throwing it. The brain is weird.
jasassin@gmail.com GPG Key ID: 0xE6462C68A9A3DB5A