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posted by on Monday March 27 2017, @11:46PM   Printer-friendly
from the in-the-pipe-five-by-five dept.

The new 1.18a patch to Starcraft: Brood War makes the game free-as-in-beer and remasters the pixel art as well as campaign assets:

For one, it will be preceded by a patch to the 19-year-old StarCraft: Brood War client, and this new 1.18a client will reportedly not change the mechanics of the game. To prove that out, this patched version will still be able to connect to players using the existing 1.16 patch (which came out all the way back in 2009). Among other tweaks, like better compatibility with newer versions of Windows, the new patch will include two important updates: the ability to connect to and play against owners of the upcoming remastered version, and the change to a wholly free product. Once the patch goes live, the original StarCraft Anthology will be free-as-in-beer to download and play in both single- and multiplayer modes.

Also at VentureBeat.


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  • (Score: 2) by bob_super on Tuesday March 28 2017, @01:40AM

    by bob_super (1357) on Tuesday March 28 2017, @01:40AM (#484990)

    Supreme Commander (follow-up to Total Annihilation) is a worthwhile mention.
    Not everyone likes the infinite economy (resource points don't run out), which makes for a very different strategy, especially for turtles (turtles don't like getting hit by nukes and giant bots, though).
    But I like the greater focus on fighting, matched with SupCom2 having the best unit movement I've ever played (units flow around all obstacles and each other beautifully).
    You can queue/repeat units at your factories, tell them where to go once built, and even patrol around until called upon.
    TotalA just shared resources in real-time, slowing down builds, while SupCom grabs each queued unit's resource payment when available (meaning you can't start big units if small ones keep resources down, and you lose more if you get interrupted).

    SupCom: FA is a great (now pretty old) game which suffers from gradual real-time slowing deep in the game, but has immense depth and replayability, with fans writing many AIs and mods.
    SupCom2 (with the economy-fix patch) adds research tree, and unit training which allows early minor units to be more than cannon fodder as the game progresses.

    Both series are full 3D unit movement/ballistics, unit veterancy, and land/sea/air units.

    Recommend a try. SupCom2 doesn't feel its age, because I don't really know how you add more without it being fluff.

    (now I've got to check if any sequels are in the works)

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