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posted by n1 on Monday May 29 2017, @10:37PM   Printer-friendly
from the challenge-accepted dept.

Game studios that use digital rights management (DRM) tools tend to defend it to the death, even after it's been cracked. It prevents 'casual' piracy and cheating, they sometimes argue. However, Rime developer Tequila Works is taking a decidedly different approach. It claims that it'll remove Denuvo, the anti-tampering/DRM system on the Windows version of Rime, if someone cracks its island puzzle title. This is an odd promise to make, especially since it amounts to an inadvertent dare -- find a way to break in and the developers will eliminate the need for that crack.

This wouldn't be so unusual a statement if there weren't a history of Denuvo cracks. While it's harder to defeat this code than earlier schemes, it's definitely not impossible. Recent games like Resident Evil 7 and Prey had their Denuvo implementations broken within days of release, while developers have patched it out on titles like Doom and Inside. Tequila Works is aware that cracking is likely more a question of "when" than "if," but it appears to be optimistic about the challenge involved.

Source: ArsTechnica


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  • (Score: 0) by Anonymous Coward on Monday May 29 2017, @11:14PM (2 children)

    by Anonymous Coward on Monday May 29 2017, @11:14PM (#517363)

    Good luck ever getting the source to id tech 5.

  • (Score: 3, Interesting) by Anonymous Coward on Tuesday May 30 2017, @12:38AM (1 child)

    by Anonymous Coward on Tuesday May 30 2017, @12:38AM (#517397)

    Some hacker got ahold of it and released it online, then after outcry when iD tried to stifle it, they released it under some restrictive non-commercial license, then finally after quake had been out a few years or something they released doom, first under the restrictive license, then re-released it licensed under the GPLv2 (although only the last version of Doom, meaning a number of cool features had been stripped out, like the triple-head singleplayer mode utilizing 3 systems over a lan for the front/left/right viewscreens.)

    Furthermore as was brought up, iD had defrauded their employers at SoftDisk by developing their software on company time and trying to end run around them to publish it elsewhere. That is how that 7th Commander Keen game came around (Keen Dreams?) as a settlement of that. Combined with Carmack doing similiar over the whole Oculus thing (which I will note he joined onto late anyway.) there really isn't a lot of respect to be had anymore. Having said that, he, the Williams (of Sierra fame, and all their country bumpkin programmers!), and a variety of others should be lauded for giving us a period of moderately independent gaming developers in an era that helped show the little guy could be innovative and make a huge splash. But claiming any of them were 'good guys' is glossing over lots of nastiness in the industry that isn't just the big players (although they are the most egregious.)

    P.S. Don't forget the Roberts, currenting bilking upwards of 250 million for their 'Star Citizen' game, which is then going to bilk even more millions in downloadable content even though that is enough money to make all developers 'millionaires' overnight, as if the Roberts at least didn't already have millions they could've been funding with...

    • (Score: 3, Funny) by boltronics on Tuesday May 30 2017, @03:33AM

      by boltronics (580) on Tuesday May 30 2017, @03:33AM (#517442) Homepage Journal

      I remember being horrified as a kid, learning the working conditions of programmers made to suffer Ken Williams' wrath.

      You can see him here [sierrachest.com] (scroll down a bit) whipping the workers in their cubicles.

      --
      It's GNU/Linux dammit!