Stories
Slash Boxes
Comments

SoylentNews is people

posted by martyb on Friday June 02 2017, @01:08PM   Printer-friendly
from the bullies-are-wimps-with-bravado dept.

A study carried out by an anti-bullying charity found that 57% of the young people it surveyed had experienced bullying online when playing games.

In addition, 22% said they had stopped playing a game as a result.

Ditch the Label surveyed around 2,500 young members of the virtual hotel platform Habbo, aged between 12 and 25.

One 16-year-old gamer, Bailey Mitchell, told the BBC he had experienced bullying while playing online games since the age of 10.

"If you're going to school every day and you're being bullied in school you want to go home to your computer to escape," he said.

"So if you're getting more abuse thrown at you it's going to put you off doing anything social - it has for a lot of people I know, me included.

"It's regular, every other game you're in, there's always someone who has a mic or types in chat. They'll call you some random abusive thing they can think of."

Indeed, young gamers should stop bullying old people in online games.


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 0) by Anonymous Coward on Friday June 02 2017, @04:48PM (1 child)

    by Anonymous Coward on Friday June 02 2017, @04:48PM (#519434)

    Bullshit alert!

    A vast majority of the griefer types I've known are actually the more "well adjusted" ones. They aren't really well adjusted, they just have a comfortable social sphere and supportive family, and they get kicks out of being tools in gaming because "its just a game bro". There are also the jerks who simply take the games too seriously, not out of some deep rooted childhood trauma, they just want to win and get angry when they don't. It is massively a gaming culture problem, not a real world problem inevitably stemming from abuse.

    Not that your point is totally wrong, you are just claiming way too much responsibility for it.

  • (Score: 2) by cubancigar11 on Saturday June 03 2017, @01:13AM

    by cubancigar11 (330) on Saturday June 03 2017, @01:13AM (#519666) Homepage Journal

    Maybe I wasn't clear. I am not saying the abuse in gaming happens because of child abuse trauma etc. That was just an example to show how abuse travels. I am saying that if you have a community of users who encounter abuse regularly, they will push it down into the community.

    Also, I don't think anyone can say with surety if the griefers are themselves highly stressed or not. Science says they have a good chance.