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posted by on Saturday June 03 2017, @01:49AM   Printer-friendly
from the crackers-∞-DRM-0 dept.

Submitted via IRC for TheMightyBuzzard

The new Denuvo system 'protecting' the game 'RiME' has been defeated in less than a week. This is notable, not least since the developers promised to remove Denuvo if it was cracked. Furthermore, a report from the cracker suggests that an apparently desperate Denuvo pulled out all the stops to protect RiME, but still failed.

[...] In a fanfare of celebrations, rising cracking star Baldman announced that he had defeated the latest v4+ iteration of Denuvo and dumped a cracked copy of RiME online. While encouraging people to buy what he describes as a "super nice" game, Baldman was less complimentary about Denuvo.

Labeling the anti-tamper technology a "huge abomination," the cracker said that Denuvo's creators had really upped their efforts this time out. People like Baldman who work on Denuvo talk of the protection calling on code 'triggers.' For RiME, things were reportedly amped up to 11.

Source: https://torrentfreak.com/new-control-denuvo-piracy-protection-cracked-170602/


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  • (Score: 5, Insightful) by Marand on Saturday June 03 2017, @03:51AM

    by Marand (1081) on Saturday June 03 2017, @03:51AM (#519722) Journal

    The protections on the PS3, PS4, were robust enough to keep people out for years. Only pissing off the true Linux users that were not into gaming caused the environment to be created where it was finally opened.

    This is probably the most important thing said in any comment so far. The PS3 DRM worked great until Sony pissed off a subset of its customers by crippling the product they'd already purchased. A happy customer will keep using the product, while a disgruntled one will start looking for ways to get what they paid for.

    Providing a worthwhile service or product and keeping your customers happy is more effective than any DRM. That's why services like Steam and Netflix, when run well, do more to limit piracy than draconian DRM ever will.

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