In some sort of odd hipster nostalgia mixup you will soon be able to order the QUAKE soundstrack on vinyl (LP-record) direct from Trent Reznor of Nine Inch Nails (NIN). Price unknown (I just assume it's not the $0 that it is currently listed as).
While I still own quite a few LP-records and a player I don't think I enjoyed the Quake soundtrack enough to buy one of these records. I could probably think of a few other games I would rather have the soundtrack on LP-record for, mostly various C64 games.
https://store-uk.nin.com/collections/music/products/quake-ost-1xlp-1
(Score: 2) by epitaxial on Thursday June 08 2017, @05:27PM (3 children)
One of the few games I still enjoy playing. I love the atmosphere and even the sound effects. Then Quake 2 came out with its shitty sounds and zero atmosphere, what a letdown.
(Score: 0) by Anonymous Coward on Thursday June 08 2017, @08:41PM (1 child)
IKR! "Let's do it in space. Because, stuff."
Oh yeah.
QI had ambience and great design. QII was an evolutionary step but one among many FPSers. QIII they did OK with IMO - they really distilled twitch fps.
And QII didn't have TF. Q's team fortress was amazing; people still play it. Just incredible.
(Score: 0) by Anonymous Coward on Thursday June 08 2017, @09:02PM
Because the "cheap knockoff Hell, with some sci-fi bits glued on because reasons" setting of Q1 was so much better?
(Score: 0) by Anonymous Coward on Thursday June 08 2017, @08:45PM
.. you just made me remember the year I finished Quake using just the axe. I had done it with just the axe+single barrel, without savescumming much (maybe before one of those 1 in 10 interactions - a crazy timed jump sequence or boss fight). The shotty allowed a lot of geometry/ai exploits. With the axe, I probably savescummed every single fight. It still took me a stupid, ridiculous amount of time. The lightning ice giants ... I don't know how I did those, I must have found some geometry/ai bug with them because they were essentially unbeatable up close.
Good times! Thanks for the reminder!