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posted by n1 on Monday June 12 2017, @11:48PM   Printer-friendly
from the R33-GTR-N1 dept.

Need for Speed and Burnout are completely different franchises. Both are arcade racers, sure, but the former kind of starts and stops with outrunning the cops in Lamborghinis and other supercars at extremely high speeds. The latter used unlicensed knock-offs for its races because its main dynamic was portraying car accidents with near-pornographic detail. Something you just can't do when a game developer is essentially "borrowing" cars from their real-world owners. Enter the just-debuted Need for Speed: Payback which blurs the lines between the two divergent franchises in its depiction of vehicular mayhem, pushing the boundaries of how much carnage is possible with a real-world car.

Car manufacturers can impose strict rules on just what a game designer can do to their four-wheeled babies in exchange for a studio having access to virtual versions of the vehicles. For example, Chevy might tell Game Studio A that if it wants to have a Corvette in its game, then under no circumstances can the vehicle flip over or have body parts fall off. Based on what Electronic Arts has shown of Payback, it looks like the team at Ghost Games has persuaded manufacturers to give them more freedom.

When you crash in the game, everything happens in slow motion. The camera zooms in on the "goon" car you just shunted, the sound drops out, colors oversaturate, sparks fly and fire engulfs the enemy vehicle as it spins on its front bumper. If you've played Burnout: Paradise this will look familiar, but in Payback it happens with a BMW versus a ride from one of the game's made-up automakers. How is that even possible?

"We have close communications with [car manufacturers]," Executive Producer Marcus Nilsson said. "We show them everything, and they can absolutely go back and say, 'We don't like the way you treat our brand in this specific situation; we won't approve that.' And we'd have to change it."

Source: Engadget


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  • (Score: 3, Insightful) by bob_super on Tuesday June 13 2017, @12:43AM (1 child)

    by bob_super (1357) on Tuesday June 13 2017, @12:43AM (#524743)

    For a long time, it was absolutely taboo for ads to show the car destroyed, because the viewer has to dream of the pretty shapes, not rationalize the much-touted safety features and resultant mess.

    I remember hearing when they had one of the first ever human-driven crashes in an ad (note that many show dummies, and never the aftermath).
    Top of my head (terrible Google-fu today), it was Audi, and it was a woman driver, causing double the buzz.

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  • (Score: 1) by justinb_76 on Tuesday June 13 2017, @01:12PM

    by justinb_76 (4362) on Tuesday June 13 2017, @01:12PM (#524891)

    "absolutely taboo for ads to show the car destroyed"

    and every so often there's a company with a good sense of humor - this is what Buell motorcycles did with the Blast: https://www.asphaltandrubber.com/news/buell-blast-crushed-cube/ [asphaltandrubber.com]