Submitted via IRC for TheMightyBuzzard
How I prepare for my tabletop RPG sessions has changed a lot over the last 12 years, and open source software has been a big part of those changes. It's now a vital part of every step in the process, from collecting and sketching out ideas, to dungeon map creation, to map keying, right through to the tools used during play.
When I first started gaming, around 1980, the idea of open source was just beginning to form. Advanced Dungeons and Dragons (AD&D, 1st edition) was still very new and our tools were just paper and pencil. I didn't get to play very much back then because my closest friend lived several miles away.
I got back to it in 2005 when a coworker invited me to play in his game. Four years later he couldn't continue as the DM because Life Got Busy™ so I took over as DM.
Initially, I went back to the old pencil and paper tools, just like back in 1980, to prepare for gaming sessions. Quickly, though, my work as a sysadmin and open source user changed how I prepare and run my campaign, the series of play sessions run by a DM that create the world and the challenges the other player characters (PCs) confront in AD&D or the Astonishing Swordsmen and Sorcerers of Hyperborea.
Guy had a few ideas I hadn't thought of yet. You lot care to add any of the tools you use to the list?
Source: OpenSource.com
(Score: 2) by nobu_the_bard on Thursday June 22 2017, @02:12PM
Oh I forgot. For throw-away encounters or where the map isn't a big deal, we have puzzle-piece like items with terrain features that can be placed on the grid. Sometimes just toss a few of those on the grid and call it a day. It covers the case where we just fight a dragon in an open field and nobody is feeling artsy.
We use actual miniatures. Several players are collectors and have both official ones, ones from other games that are roughly the right scale, and a couple of custom ones or improvised ones.