Ron Gilbert's newest game, "Thimbleweed Park", has been out for a few months now but the latest patch is pretty neat.
https://forums.thimbleweedpark.com/t/thimbleweed-park-update-917-is-live/833
The most interesting parts are allowing the playable characters to talk to each other and recognition of each other when they walk past.
In a sign of the changing nature of gamers the game now includes a phone helpline but the helpline is called from phones within the game itself and it has an awareness of your progress so can give more tailored hints.
It is discussed in more detail here
http://blog.thimbleweedpark.com/hints_and_dialogs
(Score: 2, Informative) by Anonymous Coward on Sunday July 02 2017, @03:23AM (2 children)
The game was OK. A good solid 90s LucasArts style game. Considering it was one of the dudes who basically invented that genre. Not too surprising.
The puzzles were fairly logical and not too much orthogonal thinking. Plus the clown was fucking amazing :)
(Score: 0) by Anonymous Coward on Sunday July 02 2017, @03:48AM (1 child)
Worth buying then
(Score: 1, Informative) by Anonymous Coward on Sunday July 02 2017, @06:27AM
It would have gone for 40-50 bucks back in the mid 90s. It is of as good of quality as any of the LucasArts advent style game. Does its graphics hold up to current titles? Not as good of graphics as the wadjet games which are of the same genre. Which is also of the retro pixel art style. But those usually are fairly grim stories. This one was pretty nice and had a good sense of humor. So yeah thumbs up.
My only real gripe is the interface. The classic LucasArt style verb menu is kind of annoying to use. They should have gone with a more modern verb ring. Such as what Full Throttle uses.