Stories
Slash Boxes
Comments

SoylentNews is people

posted by martyb on Monday August 14 2017, @07:46PM   Printer-friendly
from the 127.0.0.1 dept.

Source: https://arstechnica.com/gaming/2017/08/how-gone-homes-creators-rewound-time-to-find-their-sci-fi-future/

At most offices, the employees don't take kindly to a stranger rifling through their personal and professional effects. But most offices aren't Fullbright.

You may best know this game-development studio as the makers of Gone Home, the 2013 video game that ushered in a new era of "interactive narrative" hits. Gone Home focused on characters and plot, not action and puzzles, as its audience slowly uncovered a mysterious—and personal—story through found objects. Delightfully, similar things can be said for the company's follow-up game, Tacoma, out this week on Xbox One and Windows PCs.

I was fortunate enough to be invited into the studio's modest warehouse office space just outside downtown Portland. And between interviews, I busied myself by being a total snoop. I opened up books, flipped through greeting cards, examined toy dioramas, peered at screens, and cataloged entire walls of private notes.

The six employees on hand that day, including studio co-founders and directors Steve Gaynor and Karla Zimonja, didn't complain. I figured they were distracted with work on last-minute tweaks and fixes, but later I realized something else was going on. Gaynor and Zimonja have a long history of littering their games' floors, tables, and cabinets with juicy bits of story. Bioshock 2 (and its beloved, weird DLC pack, Minerva's Den) did this with audio diaries and reflective story moments. Gone Home had crumpled letters and secret family discoveries. And now, the studio's triumphant return to form, Tacoma, adds time-shifting and augmented-reality twists to Fullbright's enticing storytelling formula.

This game studio had simply trained me to do what I was doing: to pick through its belongings; to find the stories hidden in the cracks; to replay the past.


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 1, Insightful) by Anonymous Coward on Monday August 14 2017, @07:52PM (3 children)

    by Anonymous Coward on Monday August 14 2017, @07:52PM (#553820)

    Ignoring that the game was full of political SJW propaganda, the gameplay and story sucked. It gets lots of press not because it was good, but because it is PC AF.

    Starting Score:    0  points
    Moderation   +1  
       Insightful=1, Total=1
    Extra 'Insightful' Modifier   0  

    Total Score:   1  
  • (Score: 1, Informative) by Anonymous Coward on Monday August 14 2017, @08:58PM (2 children)

    by Anonymous Coward on Monday August 14 2017, @08:58PM (#553836)

    Well, I guess when you're a nutcase, anything that doesn't dutifully glorify Hitler and Trump is "SJW propaganda."

    • (Score: 2) by chromas on Tuesday August 15 2017, @12:43AM

      by chromas (34) Subscriber Badge on Tuesday August 15 2017, @12:43AM (#553958) Journal

      Everyone who disagrees with me is a Nazi.

    • (Score: 0) by Anonymous Coward on Wednesday August 16 2017, @06:13PM

      by Anonymous Coward on Wednesday August 16 2017, @06:13PM (#554828)

      s/Hitler/Trump/g please. It's 2017.