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posted by martyb on Tuesday August 22 2017, @03:35AM   Printer-friendly
from the stuck-with-what-you've-got dept.

Anybody who hoped the troubled Bioware game Mass Effect: Andromeda would get some more single-player content should probably sit down. The game developer chose to deliver bad news to fans on Saturday evening via its official blog, confirming that it would not create any more "single-player or in-game story content" for the game.

If you're anxious to see the game's loose plot threads receive any resolution, you'll have to turn to other means. The game's existing 1.1 patch, which went live nearly three weeks ago, marked the end of any single-player changes, updates, or patches. Multiplayer modes will receive more "story-based APEX missions," Bioware says, and other stories, including those of the fate of the quarian ark, will be shuffled into "our upcoming comics and novels."

This confirms a DLC cancellation rumor dug up by Kotaku back in June. According to Kotaku's sources, EA had already bailed on plans for either add-on DLC or a full-fledged Andromeda 2 sequel after the game's lukewarm critical and commercial performance.

Source: Ars Technica


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  • (Score: 2) by coolgopher on Wednesday August 23 2017, @12:29AM

    by coolgopher (1157) on Wednesday August 23 2017, @12:29AM (#557787)

    ME:A featured a number of minority stereotypes who often were very vocal about being part of whichever minority. Personally, I don't really care, the percentage representation might even be accurate for all I know. It often did feel forced and tokenised though, and tended to break immersion. You're in an outpost threatened to be overwhelmed by hostile aliens, and this npc's priority is discussing her sex change... umm... okay. Look, I'm happy for you and all, but... umm... aliens? doomey death doom approaching?

    The Mass Effect trilogy, while also fairly open-minded, was a gritty space opera. As a player you made decisions which had severe ramifications in the game universe, and if you were paying attention, it *hurt*. ME3 in particular was dark in this way, and really did a highly competent job of making the horrors of war felt close to home. Of course, I'm a person who plays games for the story largely, so I let myself get swept up by these things. Other players might not even have noticed. And that's part of what made the trilogy so good.

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