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posted by martyb on Wednesday October 18 2017, @07:45PM   Printer-friendly
from the going-offline-is-NOT-the-same-as-going-off-roading dept.

On Tuesday, October 17, the long-awaited Gran Turismo Sport arrives for the Playstation 4. This seventh installment of one of the world's best-selling games franchises introduces a number of updates designed for high-end TVs, virtual reality, and e-sports enthusiasts. Although we've had a copy for a few days now, you'll have to wait a few more days to read a proper review.

In large part, that's because Sony's Gran Turismo Sport servers were down for the past few days. Since being connected to those servers is such an integral part of the game, there's very little left to do if you're offline.

But let's not pretend like we weren't warned. In a blog post last month, Sony revealed that "[i]n order to ensure fair racing for all, GT Sport will require an Internet connection for the majority of functionality. This connectivity requirement is to ensure that progress, car availability, and driver ratings are properly maintained at all times."

In other words, that game you bought is a thin client.


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  • (Score: 2) by Freeman on Thursday October 19 2017, @03:31PM (1 child)

    by Freeman (732) on Thursday October 19 2017, @03:31PM (#584591) Journal

    Requiring their solution to a game that must have online connection to be a peer to peer system without the GOG Galaxy client, is a bit much. Assuming, a game is only playable online, you either have to have server hosting baked into the game, or you need some third party system to provide support. I'd rather trust GOG to be that third party, than something like Game Spy. You know the same Game Spy, that killed multiplayer in a bunch of games, because they're no longer in business. Awesome fact, GOG fixed that on at least one game. https://www.rockpapershotgun.com/2017/10/03/star-wars-battlefront-2-multiplayer-returns/ [rockpapershotgun.com]

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  • (Score: 0) by Anonymous Coward on Friday October 20 2017, @12:01PM

    by Anonymous Coward on Friday October 20 2017, @12:01PM (#585187)

    Yes, and when GOG go out of business, Galaxy stops working and so does your multiplayer game (including Battlefront 2). How is that any different or better?

    They could have their client (Galaxy) *separate* from the multiplayer infrastructure and release the tools (and preferably, the source code) for the multiplayer components, so anyone could run them or implement their own.

    This isn't only very technically feasible, it's the only way to avoid the "swapping from one master to another" flaw that ensures this functionality will eventually break again.