Developers that want to stop cheaters in their Windows games are getting a little additional system-level help from Microsoft via TruePlay, a new API being rolled out through Windows 10's Fall Creators Update.
The feature, which is now documented on the Windows Dev Center, lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game's memory. TruePlay also "monitor[s] gaming sessions for behaviors and manipulations that are common in cheating scenarios," looking at usage patterns on a system level to find likely cheaters.
[...] Windows users will have to explicitly opt in to TruePlay monitoring through a system setting, which first showed up in preview builds as "Game Monitor" back in June. Users that don't opt in won't be able to play games with TruePlay implemented, though; as the settings page notes, "turning this off may limit the games you can play."
(Score: 2, Interesting) by Anonymous Coward on Saturday October 21 2017, @12:35PM (1 child)
"Hey game developers, MacOS and SteamOS don't have TruePlay™. You should develop your game only for Microsoft™ Windows™ and Microsoft™ XBox™One™ if you don't want those cheaters to ruin your game."
(Score: 3, Funny) by Gaaark on Saturday October 21 2017, @03:10PM
--- Please remind me if I haven't been civil to you: I'm channeling MDC. ---Gaaark 2.0 ---