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posted by mrpg on Saturday October 21 2017, @04:51AM   Printer-friendly
from the /*-trueplay()-*/ dept.

Are you game?

Developers that want to stop cheaters in their Windows games are getting a little additional system-level help from Microsoft via TruePlay, a new API being rolled out through Windows 10's Fall Creators Update.

The feature, which is now documented on the Windows Dev Center, lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game's memory. TruePlay also "monitor[s] gaming sessions for behaviors and manipulations that are common in cheating scenarios," looking at usage patterns on a system level to find likely cheaters.

[...] Windows users will have to explicitly opt in to TruePlay monitoring through a system setting, which first showed up in preview builds as "Game Monitor" back in June. Users that don't opt in won't be able to play games with TruePlay implemented, though; as the settings page notes, "turning this off may limit the games you can play."


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  • (Score: 1, Insightful) by Anonymous Coward on Saturday October 21 2017, @10:21PM

    by Anonymous Coward on Saturday October 21 2017, @10:21PM (#585798)

    These games otherwise use their own anticheat system driver shit like punkbuster which make the system unstable as utter fuck. This is a concession to that.

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