Developers that want to stop cheaters in their Windows games are getting a little additional system-level help from Microsoft via TruePlay, a new API being rolled out through Windows 10's Fall Creators Update.
The feature, which is now documented on the Windows Dev Center, lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game's memory. TruePlay also "monitor[s] gaming sessions for behaviors and manipulations that are common in cheating scenarios," looking at usage patterns on a system level to find likely cheaters.
[...] Windows users will have to explicitly opt in to TruePlay monitoring through a system setting, which first showed up in preview builds as "Game Monitor" back in June. Users that don't opt in won't be able to play games with TruePlay implemented, though; as the settings page notes, "turning this off may limit the games you can play."
(Score: 2) by Wootery on Sunday October 22 2017, @12:27PM
You don't like proprietary software. Ok.
It could indeed lead to, say, more games which resist legitimate modification.
There's a good comparison with games consoles here. On a games console, you have almost no freedom, and generally can't modify games, but the anti-cheat systems are far more effective than on conventional PCs running Windows/Mac/Linux. To the average multiplayer gamer, this has a lot of value.