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posted by mrpg on Saturday October 21 2017, @04:51AM   Printer-friendly
from the /*-trueplay()-*/ dept.

Are you game?

Developers that want to stop cheaters in their Windows games are getting a little additional system-level help from Microsoft via TruePlay, a new API being rolled out through Windows 10's Fall Creators Update.

The feature, which is now documented on the Windows Dev Center, lets developers easily prioritize a game as a protected process, cutting off some of the most common cheating methods by essentially preventing outside programs from looking at or altering the game's memory. TruePlay also "monitor[s] gaming sessions for behaviors and manipulations that are common in cheating scenarios," looking at usage patterns on a system level to find likely cheaters.

[...] Windows users will have to explicitly opt in to TruePlay monitoring through a system setting, which first showed up in preview builds as "Game Monitor" back in June. Users that don't opt in won't be able to play games with TruePlay implemented, though; as the settings page notes, "turning this off may limit the games you can play."


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  • (Score: 2) by Wootery on Sunday October 22 2017, @12:27PM

    by Wootery (2341) on Sunday October 22 2017, @12:27PM (#585942)

    More nonsense that's only possible because Windows is a proprietary piece of trash that no one should ever use.

    You don't like proprietary software. Ok.

    this shows yet again that you should not trust or use proprietary software because the ones who control it do not care about your freedoms

    It could indeed lead to, say, more games which resist legitimate modification.

    There's a good comparison with games consoles here. On a games console, you have almost no freedom, and generally can't modify games, but the anti-cheat systems are far more effective than on conventional PCs running Windows/Mac/Linux. To the average multiplayer gamer, this has a lot of value.

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