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posted by martyb on Wednesday November 15 2017, @08:26AM   Printer-friendly
from the battling-over-celebrities-==-star-wars dept.

Games publisher EA has changed a rule in its Star Wars Battlefront II video game after a huge backlash.

During the game, players have to obtain credits - either by buying them or through long hours of game play - to unlock popular characters including Luke Skywalker and Darth Vader.

Many players said it was unfair as the gaming required worked out at around 40 hours per character, unless they paid.

EA says the number of credits required will now be reduced by 75%.

"Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning," said executive producer John Wasilczyk from the developer Dice, in a statement.

Maybe EA should spend less time withholding heros from players and more time helping players find the hero within.


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  • (Score: 3, Insightful) by Anonymous Coward on Wednesday November 15 2017, @08:57AM (9 children)

    by Anonymous Coward on Wednesday November 15 2017, @08:57AM (#597214)

    "Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning,"

    I'm sorry, but players do not have fun -grinding-. And that's all the system does - force you to do the same thing over and over and over and over and over again, just to add something new so you can go back to doing it over and over and over and over and OVER again.

    A cut of 75% of the grind still means you need to spend 10 hours to unlock just one character. There's a lot of characters. Then there are gun unlocks, and upgrades, etc.

    Repetition != Fun.

    (But it does help convince people to buy the credits with their wallet. Guess what the intention is.)

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  • (Score: 1) by Ethanol-fueled on Wednesday November 15 2017, @09:11AM

    by Ethanol-fueled (2792) on Wednesday November 15 2017, @09:11AM (#597218) Homepage

    Well, here, you cannot use the force...

    You have to use...the SCWARTZ! [youtube.com]

  • (Score: 5, Informative) by MadTinfoilHatter on Wednesday November 15 2017, @09:13AM (3 children)

    by MadTinfoilHatter (4635) on Wednesday November 15 2017, @09:13AM (#597220)

    A cut of 75% of the grind still means you need to spend 10 hours to unlock just one character.

    You optimist you. They didn't cut down the grind by 75%. They cut the points required to buy a character by 75%, while simultaneoulsy slashing the rewards by 75%. In a total dick move they just revalued the in-game currency while changing nothing.

    • (Score: 2, Interesting) by Anonymous Coward on Wednesday November 15 2017, @11:20AM (2 children)

      by Anonymous Coward on Wednesday November 15 2017, @11:20AM (#597252)

      You got me. I actually feel the need to verify that, despite how obviously braindead a move it would be for EA to do that.

      So... were you joking about them reducing the small credits earned with gameplay by 75% or is it a fact? :)

      • (Score: 1, Informative) by Anonymous Coward on Wednesday November 15 2017, @02:30PM (1 child)

        by Anonymous Coward on Wednesday November 15 2017, @02:30PM (#597284)

        From what I've seen that seems to be in the ball park. At the very least they did cut the rewards.

        • (Score: 0) by Anonymous Coward on Wednesday November 15 2017, @05:37PM

          by Anonymous Coward on Wednesday November 15 2017, @05:37PM (#597375)

          From Ctrl-Alt-Delete under-comic-post: [cad-comic.com]

          Note: Because today’s comic is regarding the 75% reduction to hero credit costs, I just know someone is going to spout off in the comments about EA also reducing the credits awarded by the campaign by the same amount. And while at face value that looks like another juicy morsel to shred EA over (pretending to make things better while not actually changing anything), I’d like to point out this:

          The campaign previously awarded 20k credits. Iden Versio, the campaign’s protagonist (most of the time, anyway), previously cost 20k credits to unlock for multiplayer. Now that they’ve reduced her purchase price to 5k, they similarly scaled the campaign rewards to match. The point being, they clearly intended for completing the campaign to reward enough credits to unlock that character (or a third of another character), and that is still the case. Since credits rewarded from versus matches haven’t been scaled down, the heroes are still 75% more attainable.

          The reason I point this out is that there is plenty to criticize EA on without creating outrage just for the sake of being outraged. All that does is create noise that dilutes focus on the actual problems.

  • (Score: 2) by bradley13 on Wednesday November 15 2017, @09:18AM (2 children)

    by bradley13 (3053) on Wednesday November 15 2017, @09:18AM (#597223) Homepage Journal

    It depends on how the game is structured. Sure, grinding is boring, and rarely any fun at all. On the other hand, a good game will give you a feeling of accomplishment, when you achieve certain goals. In D&D terms: Everybody starts as level 1, and works their way up: the path should be fun. If you could just start as a level 20 wizard - where's the fun in that? You'll be bored in no time.

    "The journey is the reward." Good games can pull this off.

    --
    Everyone is somebody else's weirdo.
    • (Score: 1, Insightful) by Anonymous Coward on Wednesday November 15 2017, @11:25AM (1 child)

      by Anonymous Coward on Wednesday November 15 2017, @11:25AM (#597254)

      A game like D&D, if run properly, actually has an engaging and entertaining plot.

      To compare it to what EA is doing, and then ask yourself if it's a sense of accomplishment, is - after your 40th hour of killing the same group of orcs in the same campaign over and over, do you actually feel like you've REALLY accomplished anything when you're finally given a warhorse to run around on ... killing more orcs for an additional 40 hours so that you can obtain that snazzy suit of fullplate armor so you can CONTINUE to go about fighting orcs?

      I think you'd have quit the game and gone on to something more engaging like solitaire before then.

      • (Score: 2) by bob_super on Wednesday November 15 2017, @06:25PM

        by bob_super (1357) on Wednesday November 15 2017, @06:25PM (#597395)

        I've passed the 50-hour mark in Path of Exile (which is free to play, with cosmetic purchases to reward the makers), and while it's fundamentally an isometric clickfest (think Diablo, because it is very much a modern version), there are enough changing landscapes and varied monsters and powers to keep it interesting (the end-of-Act bosses are just absurdly slow to die, and one-shot you every five seconds, almost made me quit).

        It's still nowhere near as fun as my last paper-and-dice role playing game with friends, for sure.

  • (Score: 5, Interesting) by cubancigar11 on Wednesday November 15 2017, @11:49AM

    by cubancigar11 (330) on Wednesday November 15 2017, @11:49AM (#597257) Homepage Journal

    I just had a discussion in gaming forum where people actually complained that they like grinding if it is done properly, and there are too many casual "gamers" who think they should be able to pay to avoid boring parts, so game companies are incentivized to make grinding more and more boring.

    See, all the fetch-quests are also grinding if you think that way, but Skyrim is still the most popular game isn't it. So I think they have a point.