During the game, players have to obtain credits - either by buying them or through long hours of game play - to unlock popular characters including Luke Skywalker and Darth Vader.
Many players said it was unfair as the gaming required worked out at around 40 hours per character, unless they paid.
EA says the number of credits required will now be reduced by 75%.
"Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning," said executive producer John Wasilczyk from the developer Dice, in a statement.
Maybe EA should spend less time withholding heros from players and more time helping players find the hero within.
(Score: 2) by bradley13 on Wednesday November 15 2017, @09:18AM (2 children)
It depends on how the game is structured. Sure, grinding is boring, and rarely any fun at all. On the other hand, a good game will give you a feeling of accomplishment, when you achieve certain goals. In D&D terms: Everybody starts as level 1, and works their way up: the path should be fun. If you could just start as a level 20 wizard - where's the fun in that? You'll be bored in no time.
"The journey is the reward." Good games can pull this off.
Everyone is somebody else's weirdo.
(Score: 1, Insightful) by Anonymous Coward on Wednesday November 15 2017, @11:25AM (1 child)
A game like D&D, if run properly, actually has an engaging and entertaining plot.
To compare it to what EA is doing, and then ask yourself if it's a sense of accomplishment, is - after your 40th hour of killing the same group of orcs in the same campaign over and over, do you actually feel like you've REALLY accomplished anything when you're finally given a warhorse to run around on ... killing more orcs for an additional 40 hours so that you can obtain that snazzy suit of fullplate armor so you can CONTINUE to go about fighting orcs?
I think you'd have quit the game and gone on to something more engaging like solitaire before then.
(Score: 2) by bob_super on Wednesday November 15 2017, @06:25PM
I've passed the 50-hour mark in Path of Exile (which is free to play, with cosmetic purchases to reward the makers), and while it's fundamentally an isometric clickfest (think Diablo, because it is very much a modern version), there are enough changing landscapes and varied monsters and powers to keep it interesting (the end-of-Act bosses are just absurdly slow to die, and one-shot you every five seconds, almost made me quit).
It's still nowhere near as fun as my last paper-and-dice role playing game with friends, for sure.