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posted by martyb on Wednesday November 15 2017, @08:26AM   Printer-friendly
from the battling-over-celebrities-==-star-wars dept.

Games publisher EA has changed a rule in its Star Wars Battlefront II video game after a huge backlash.

During the game, players have to obtain credits - either by buying them or through long hours of game play - to unlock popular characters including Luke Skywalker and Darth Vader.

Many players said it was unfair as the gaming required worked out at around 40 hours per character, unless they paid.

EA says the number of credits required will now be reduced by 75%.

"Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning," said executive producer John Wasilczyk from the developer Dice, in a statement.

Maybe EA should spend less time withholding heros from players and more time helping players find the hero within.


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  • (Score: 5, Interesting) by cubancigar11 on Wednesday November 15 2017, @11:49AM

    by cubancigar11 (330) on Wednesday November 15 2017, @11:49AM (#597257) Homepage Journal

    I just had a discussion in gaming forum where people actually complained that they like grinding if it is done properly, and there are too many casual "gamers" who think they should be able to pay to avoid boring parts, so game companies are incentivized to make grinding more and more boring.

    See, all the fetch-quests are also grinding if you think that way, but Skyrim is still the most popular game isn't it. So I think they have a point.

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