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posted by martyb on Wednesday November 15 2017, @08:26AM   Printer-friendly
from the battling-over-celebrities-==-star-wars dept.

Games publisher EA has changed a rule in its Star Wars Battlefront II video game after a huge backlash.

During the game, players have to obtain credits - either by buying them or through long hours of game play - to unlock popular characters including Luke Skywalker and Darth Vader.

Many players said it was unfair as the gaming required worked out at around 40 hours per character, unless they paid.

EA says the number of credits required will now be reduced by 75%.

"Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning," said executive producer John Wasilczyk from the developer Dice, in a statement.

Maybe EA should spend less time withholding heros from players and more time helping players find the hero within.


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  • (Score: 4, Insightful) by crafoo on Wednesday November 15 2017, @01:14PM

    by crafoo (6639) on Wednesday November 15 2017, @01:14PM (#597266)

    So you pay full price for a game, and then can continue to pay in a free-2-play style in-game credits scheme? Nuke it all. Step 1: we need to make software licensing illegal. Pay for the copy of the game, then you can literally do anything you want to that copy as long as you do not redistribute.

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