During the game, players have to obtain credits - either by buying them or through long hours of game play - to unlock popular characters including Luke Skywalker and Darth Vader.
Many players said it was unfair as the gaming required worked out at around 40 hours per character, unless they paid.
EA says the number of credits required will now be reduced by 75%.
"Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning," said executive producer John Wasilczyk from the developer Dice, in a statement.
Maybe EA should spend less time withholding heros from players and more time helping players find the hero within.
(Score: 2) by bob_super on Wednesday November 15 2017, @06:25PM
I've passed the 50-hour mark in Path of Exile (which is free to play, with cosmetic purchases to reward the makers), and while it's fundamentally an isometric clickfest (think Diablo, because it is very much a modern version), there are enough changing landscapes and varied monsters and powers to keep it interesting (the end-of-Act bosses are just absurdly slow to die, and one-shot you every five seconds, almost made me quit).
It's still nowhere near as fun as my last paper-and-dice role playing game with friends, for sure.