Stories
Slash Boxes
Comments

SoylentNews is people

posted by Fnord666 on Sunday December 10 2017, @09:57PM   Printer-friendly
from the ontology-in-VR dept.

Google Is Building A New Foveation Pipeline For Future XR Hardware

Google's R&D arm, Google Research, recently dedicated some time and resources to discovering ways to improve the performance of foveated rendering. Foveated rendering already promises vast performance improvements compared to full-resolution rendering. However, Google believes that it can do even better. The company identified three elements that could be improved, and it proposed three solutions that could potentially solve the problems, including two new foveation techniques and a reworked rendering pipeline.

Foveated rendering is a virtual reality technique that uses eye tracking to reduce the amount of image quality necessary in areas covered by the peripheral vision.

The new techniques mentioned are Phase-Aligned Rendering and Conformal Rendering.

Also at Google's Research Blog.

Related: Oculus VR Founder Palmer Luckey on the Need for "Unlimited Graphics Horsepower"
Google Implements Equi-Angular Cubemaps Technique for Better VR Quality
Oculus Research Presents Focal Surface Display. Will Eliminate Nausea in VR
Virtual Reality Audiences Stare Straight Ahead 75% of the Time


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2) by Gaaark on Sunday December 10 2017, @10:12PM (4 children)

    by Gaaark (41) on Sunday December 10 2017, @10:12PM (#608077) Journal

    All that, and all I read was "More PATENTS! Yeah!"

    --
    --- Please remind me if I haven't been civil to you: I'm channeling MDC. ---Gaaark 2.0 ---
    Starting Score:    1  point
    Karma-Bonus Modifier   +1  

    Total Score:   2  
  • (Score: 0) by Anonymous Coward on Monday December 11 2017, @02:04AM (3 children)

    by Anonymous Coward on Monday December 11 2017, @02:04AM (#608147)

    So in 20 years we can use these techniques ourselves.

    Personally I just need regular (and cheap!) VR headsets, supporting basic tracking and at least 2160p per eye (ideally with quality scaling/sampling features so I can run it at lower resolution with older hardware.)

    I mostly want them for johnny mnemonic style virtual navigation, augmented reality (how about some headsets with at least two cameras on the front?!?!?!) and used as a means of 'blacking out' offscreen material while using webcam probes or microscopes on low visibility subject matter.

    • (Score: 2) by c0lo on Monday December 11 2017, @02:34AM (2 children)

      by c0lo (156) Subscriber Badge on Monday December 11 2017, @02:34AM (#608161) Journal

      So in 20 years we can use these techniques ourselves.

      In 20 years time it's likely those techniques will be deprecated.

      --
      https://www.youtube.com/watch?v=aoFiw2jMy-0 https://soylentnews.org/~MichaelDavidCrawford
      • (Score: 2) by MichaelDavidCrawford on Monday December 11 2017, @04:42AM (1 child)

        by MichaelDavidCrawford (2339) Subscriber Badge <mdcrawford@gmail.com> on Monday December 11 2017, @04:42AM (#608194) Homepage Journal

        and it's still in widespread use.

        So is the transistor. Perhaps you're familiar with it.

        --
        Yes I Have No Bananas. [gofundme.com]
        • (Score: 3, Interesting) by c0lo on Monday December 11 2017, @07:30AM

          by c0lo (156) Subscriber Badge on Monday December 11 2017, @07:30AM (#608219) Journal

          So is the transistor. Perhaps you're familiar with it.

          And your point is...? No, seriously, I'm curious.
          Because you'll have to make serious effort to find consumer electronics which nowadays use individual transistors (the way they were patented).

          (my point was: the "foveated rendering" is a technique to get around the limitations of current hardware.
          In 20 years time, it is highly likey the hardware will be sufficiently performative to allow the simplification of the VR headset, eliminating the need of "eye tracker" and simplifying the gizmo. The simpler, the more robust, the lower the cost).

          --
          https://www.youtube.com/watch?v=aoFiw2jMy-0 https://soylentnews.org/~MichaelDavidCrawford