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posted by cmn32480 on Wednesday December 27 2017, @03:37AM   Printer-friendly
from the what-is-'real'-anyway? dept.

There's no question that Blade Runner 2049 revolves around computer-generated effects, whether it's the retro-futuristic technology or its holographic AI personas. However, the CG is more pervasive than you might think. Rodeo FX has released a visual effects reel for Denis Villeneuve's bleak sci-fi movie, and it's evident that even the seemingly mundane shots were draped in digital artwork. Caution: there are mild spoilers ahead.

It's not shocking that some scenes are entirely CG (such as flights over the future Los Angeles), or have to use it to fill in landscapes that don't exist. However, it's the extent to which it's used. When K exits his vehicle in Las Vegas, for example, very little of the scene is real -- he's walking toward a green screen held up by a crane. Even moments that don't look like they need CG, such as visiting a collection of genetic records or a sweatshop, use it to add depth and atmosphere.

Source: https://www.engadget.com/2017/12/25/blade-runner-2049-vfx-reel/

Also: The VFX reel for Blade Runner 2049 shows how Denis Villeneuve brought his dystopian world to life


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  • (Score: 1, Insightful) by Anonymous Coward on Wednesday December 27 2017, @12:10PM (1 child)

    by Anonymous Coward on Wednesday December 27 2017, @12:10PM (#614698)

    The original was 'real', and did just fine. Doing it in CG is just laziness.

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  • (Score: 3, Funny) by snufu on Thursday December 28 2017, @01:47AM

    by snufu (5855) on Thursday December 28 2017, @01:47AM (#614951)

    It's a shame this CG technology was not available in 1982, the original might have been visually interesting.