ArsTechnica has a very interesting video (with transcript) that features Richard Garriot, co-creator of Ultima Online, discussing the virtual ecology of the game and how it went pear shaped as soon as the game was released.
When creating Ultima Online, Richard Garriott had grand dreams. He and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen...
Source: http://video.arstechnica.com/watch/war-stories-ultima-online-the-virtual-ecology [Ed-Requires ecmascript]
(Score: 2) by urza9814 on Wednesday December 27 2017, @07:11PM
I had to copy-paste the whole thing into another window just to read it too because they decided to fuck up the scroll bars on the transcript window...the video refused to load too, but I was actually happy about that particular issue...