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posted by martyb on Tuesday January 02 2018, @02:54PM   Printer-friendly
from the who-will-be-first-to-put-an-8K-display-in-a-cell-phone? dept.

LG is showing off the world's largest and highest resolution OLED panel in an 88-inch TV at the Consumer Electronics Show:

Just as 4K and HDR are finally going mainstream, the ambitious folks at LG Display have also been busy pushing its OLED technology to 8K. Come CES, the Korean manufacturer will be letting attendees get up close with its new 88-inch [2.2 meter] 8K OLED display (can we just call it the "Triple 8?"), which is both the largest and the highest-resolution OLED panel to date. But as far as specs go, that's all we have for now.

Also at The Verge and BGR.


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  • (Score: 2) by DannyB on Tuesday January 02 2018, @05:43PM (2 children)

    by DannyB (5839) Subscriber Badge on Tuesday January 02 2018, @05:43PM (#616793) Journal

    So now we have the video 8K, 16K, 32K, etc people who are the equivalent of audiophiles who claim that a $1,000 speaker sounds so much worse than their $25,000 speaker. Even though nobody else can hear the difference. And of course, you need a pear.

    Then you get Monster Cable type claims, that gold-plated Ethernet cables for audio sound so much better. Even though a distorted 1 or 0 on a digital signal sounds just as perfect as a well formed 1 or 0 once it hits the DAC.

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  • (Score: 3, Informative) by takyon on Tuesday January 02 2018, @05:58PM (1 child)

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Tuesday January 02 2018, @05:58PM (#616804) Journal

    The use case for 16K involves strapping it to your face. Very close to your face, and distorted by lenses as well. 16K [wikipedia.org] per eye (total of 30720 x 8640) ensures a wide field of view which should cover most of your peripheral vision [wikipedia.org].

    https://wccftech.com/interview-amd-liquid-vr-guennadi-riguer/ [wccftech.com]

    AMD has a road map in place for the evolution of LiquidVR that will grow as the industry grows. Keep in mind however, that this roadmap is far from set in concrete as you will find out later on in this article. AMD is chasing the perfect standard here which Riguer dubbed as “VR Nirvana”: 16k resolution (for each eye) and a refresh rate of 144 Hz. Although, this won’t be possible for at least a few generations of GPUs maybe we will be able to see something close to that by 2020. 16k resolution would be ideal for VR because naturally, the higher the resolution of the eye piece, the less the “screen door” effect. Not only that, but a refresh rate of 144 Hz would eliminate any and all nausea issues associated with low refresh rates. For the time being however, the Oculus standard of 2k 90fps (1080p each eye) will have to do.

    http://www.legitreviews.com/amds-roy-taylor-talks-future-vr-capsaicin-cream-event_191983 [legitreviews.com]

    At the AMD Capsaicin and Cream event, today, [February 28, 2017,] Roy Taylor talked extensively about the future of VR, including delivering VR at 120 FPS with 16K resolution in the coming years.

    https://overclock3d.net/news/gpu_displays/amd_s_raja_koduri_says_that_we_need_16k_at_240hz_for_true_immersion_in_vr/1 [overclock3d.net]

    AMD's Raja Koduri, the head of the Radeon Technology group, has said for a long time that VR is going to the a driving force behind the advancements in GPU performance for many years to come and that he won't be happy until we can run games a 16K at 240Hz within his lifetime, saying that that would be the point where we will achieve "true immersion that you won't be able to tell apart from the real-world".

    Note that I haven't even mentioned 32K, just ultra-wide 16K. Who needs 32K? The virtuophiles!

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    • (Score: 1, Informative) by Anonymous Coward on Wednesday January 03 2018, @10:43AM

      by Anonymous Coward on Wednesday January 03 2018, @10:43AM (#617120)

      Not only that, but a refresh rate of 144 Hz would eliminate any and all nausea issues associated with low refresh rates.

      Need low latency too. Many people will still get motion sickness with a refresh rate of 10000Hz if what they see is too delayed from what their ears tell them they should see.