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posted by cmn32480 on Friday January 05 2018, @12:33PM   Printer-friendly
from the we-do-it-all-for-the-glory-kills dept.

Submitted via IRC for SoyCow1984

The new replay tools offered in PlayerUnknown's Battlegrounds are so much more than standard video-capture technology. In fact, it isn't video capture at all -- it's data capture. The 3D replay tools allow players to zoom around the map after a match, tracking their own character, following enemies' movements, slowing down time and setting up cinematic shots of their favorite kills, all within a 1-kilometer radius of their avatar. It's filled with statistics, fresh perspectives and infinite data points to dissect. This isn't just a visual replay; it's a slice of the actual game, perfectly preserved, inviting combatants to play God.

The toolset comes from South Korean company Minkonet, which just opened a second office in Los Angeles. PUBG is its first big client, and last month's rollout marks the first real mainstream implementation of this data-capture technology.

It definitely won't be the last. According to Chief Operating Officer and Chief Financial Officer Gilbert Kim, Minkonet's phone has been ringing off the hook since the PUBG announcement, with studios around the world wanting a piece of the replay pie.

Source: https://www.engadget.com/2018/01/01/pubg-playerunknowns-battlegrounds-3d-replay-minkonet-future/


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  • (Score: 0) by Anonymous Coward on Friday January 05 2018, @02:00PM

    by Anonymous Coward on Friday January 05 2018, @02:00PM (#618314)

    AFAIK, this is how most games have stored replays, since replays first appeared. You couldn't really capture hours worth of full-screen video on a 10MB HDD, even if that full screen was 320x240 with 256 colors.

    In fact, I don't recall playing a single game offering replay functionality where it was implemented as video recording. Maybe article was written by someone whose only experience with "replay" was Youtube videos...