Submitted via IRC for SoyCow1984
The new replay tools offered in PlayerUnknown's Battlegrounds are so much more than standard video-capture technology. In fact, it isn't video capture at all -- it's data capture. The 3D replay tools allow players to zoom around the map after a match, tracking their own character, following enemies' movements, slowing down time and setting up cinematic shots of their favorite kills, all within a 1-kilometer radius of their avatar. It's filled with statistics, fresh perspectives and infinite data points to dissect. This isn't just a visual replay; it's a slice of the actual game, perfectly preserved, inviting combatants to play God.
The toolset comes from South Korean company Minkonet, which just opened a second office in Los Angeles. PUBG is its first big client, and last month's rollout marks the first real mainstream implementation of this data-capture technology.
It definitely won't be the last. According to Chief Operating Officer and Chief Financial Officer Gilbert Kim, Minkonet's phone has been ringing off the hook since the PUBG announcement, with studios around the world wanting a piece of the replay pie.
Source: https://www.engadget.com/2018/01/01/pubg-playerunknowns-battlegrounds-3d-replay-minkonet-future/
(Score: 0) by Anonymous Coward on Saturday January 06 2018, @01:20AM
CS:GO has a mechanism built-in that allows players to report suspected cheaters. These players' games are then disseminated to specific players who can review these demos in a program called Overwatch. Demos which are deemed to be suspicious are further forwarded onto the game developers to be looked at and determine if a ban is needed. Outside of Overwatch server admins will, at their discretion, use these demos as evidence when banning players from their own servers.