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posted by cmn32480 on Monday January 08 2018, @03:34PM   Printer-friendly
from the 1-in-365,214,231-chance-of-getting-the-good-stuff dept.

Loot boxes in video games give the player a random item, perhaps a weapon or a skin, typically in exchange for payment. Should they be viewed as a legal sweepstakes or as an illegal lottery? This video examines the legal issues and explains how loot boxes could be structured to avoid running afoul of gambling laws (which vary by state) in the U.S.. The video concludes that many current implementations of loot boxes are really illegal lotteries, and conjectures that major game companies use them anyway because the risk of being prosecuted isn't enough to dissuade them.

Previously: Belgium Moving to Ban "Loot Boxes" Throughout Europe, Hawaii Could Restrict Sale to Minors


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  • (Score: 2) by DannyB on Monday January 08 2018, @05:45PM (2 children)

    by DannyB (5839) Subscriber Badge on Monday January 08 2018, @05:45PM (#619596) Journal

    I suspect there are close to zero people who think they can get rich from grab bags. Probably zero who will ruin their lives buying grab bags in the hope of winning big.

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  • (Score: 3, Interesting) by mhajicek on Tuesday January 09 2018, @12:48AM (1 child)

    by mhajicek (51) on Tuesday January 09 2018, @12:48AM (#619786)

    The collectible card industry (baseball, Magic, Pokemon, etc.) is based on the same premise as loot boxes, except that loot boxes are even cheaper to manufacture.

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    • (Score: 2) by mth on Tuesday January 09 2018, @09:59AM

      by mth (2848) on Tuesday January 09 2018, @09:59AM (#619937) Homepage

      Back when I played Magic, each booster would contain the exact same number of rare, uncommon and common cards. That is not the case with most games using loot boxes: items of the highest rarity levels will appear at random in a small number of loot boxes.