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posted by cmn32480 on Monday January 08 2018, @03:34PM   Printer-friendly
from the 1-in-365,214,231-chance-of-getting-the-good-stuff dept.

Loot boxes in video games give the player a random item, perhaps a weapon or a skin, typically in exchange for payment. Should they be viewed as a legal sweepstakes or as an illegal lottery? This video examines the legal issues and explains how loot boxes could be structured to avoid running afoul of gambling laws (which vary by state) in the U.S.. The video concludes that many current implementations of loot boxes are really illegal lotteries, and conjectures that major game companies use them anyway because the risk of being prosecuted isn't enough to dissuade them.

Previously: Belgium Moving to Ban "Loot Boxes" Throughout Europe, Hawaii Could Restrict Sale to Minors


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  • (Score: 2) by mth on Tuesday January 09 2018, @09:52AM

    by mth (2848) on Tuesday January 09 2018, @09:52AM (#619936) Homepage

    I've never seen loot boxes that give literally nothing, but the value of the items in them varies a lot and often the most common items are nearly worthless to anyone but beginning players. The high variance in the value of the reward is what makes both gambling and loot boxes addictive to some people.

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