Stories
Slash Boxes
Comments

SoylentNews is people

posted by Fnord666 on Tuesday January 09 2018, @03:48PM   Printer-friendly
from the history-of-the-world dept.

Over the last 20 years, these epoch-spanning games have starred more than 50 historical civilizations, sales have surpassed more than 20 million units, and a core fanbase of hundreds of thousands has put hours upon hours into playing one series entry or another on a weekly basis. Age of Empires is one of the most influential strategy games of all time. And far from fading into obscurity, as history is wont to do, Empires is now squarely back in the (games-playing) public consciousness.

[...] I spoke to several of the two dozen or so people who worked on the original Age of Empires about how it was made. I asked them to reflect on the series' triumphs, successes, failures, and legacy. This is a compressed retelling of their many stories, focusing on the early days—the building of the foundations that are so central to both the Age story and each of the Age games—but spanning the full breadth of the series' life

https://arstechnica.com/gaming/2018/01/the-age-of-age-of-empires-as-told-by-the-devs-who-built-it/

Long read.

Related: Age of Empires: Definitive Edition adds 4K Resolution, Zoom Levels, Remastered Soundtrack
Microsoft Announces Age of Empires IV


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 1, Troll) by Crash on Tuesday January 09 2018, @07:40PM (9 children)

    by Crash (1335) on Tuesday January 09 2018, @07:40PM (#620170)

    AoE was shit. WarCraft defined the genre, with unique units and easily discernible buildings. AoE was muddled browns with crap graphics that required clicking on every building again and again just to figure out what it was.

    WarCraft: 1994
    AoE: 1997
    StarCraft: 1998

    At some point AoE became half-decent, maybe by the time WarCraft 3 came out.

    Starting Score:    1  point
    Moderation   0  
       Flamebait=1, Troll=1, Informative=1, Underrated=1, Total=4
    Extra 'Troll' Modifier   0  

    Total Score:   1  
  • (Score: 2, Interesting) by DECbot on Tuesday January 09 2018, @09:36PM (3 children)

    by DECbot (832) on Tuesday January 09 2018, @09:36PM (#620226) Journal

    AoE distinguished itself by having multiple factions, broader resource selection, troop formations, espionage/sabotage, age development mechanics, and the world wonders. To me, it felt like a RTS of Civilization. As for RTS mechanics, yes, it was an iterative advancement over WarCraft 2 and yes, the graphics are not a strong point of AoE, but what games do you replay solely because the graphics were awesome?

    --
    cats~$ sudo chown -R us /home/base
    • (Score: 1) by Crash on Tuesday January 09 2018, @10:42PM (2 children)

      by Crash (1335) on Tuesday January 09 2018, @10:42PM (#620247)

      Even Dune 2000 played better than AoE -- as you could tell apart the various units and buildings at a glance. YMMV.

      I don't replay any game because the graphics were awesome. My favorites being,
      CIV IV, Dune 2000, Dark Sun: Shattered Lands, Dungeon Siege I & II, Final Fantasy Tactics, Hexen, King of Dragon Pass, Pool of Radiance, Rise of Nations, Saints Row 3, Titan Quest, Tropico 3|4, Warlords 2 & 3, WarCraft II, StarCraft, plus a couple I've likely forgotten - cuz I'm old.

      • (Score: 2) by takyon on Tuesday January 09 2018, @11:03PM

        by takyon (881) <takyonNO@SPAMsoylentnews.org> on Tuesday January 09 2018, @11:03PM (#620255) Journal

        I'm pretty sure an experienced AOE player can tell the units apart. Playing many hours of LAN multiplayer certainly helped.

        --
        [SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]
      • (Score: 0) by Anonymous Coward on Wednesday January 10 2018, @02:51AM

        by Anonymous Coward on Wednesday January 10 2018, @02:51AM (#620318)

        Damn, now I feel like replaying Dungeon siege 1..and 2.
        Pity I don't run Windows at all anymore

  • (Score: 1, Informative) by Anonymous Coward on Tuesday January 09 2018, @09:55PM

    by Anonymous Coward on Tuesday January 09 2018, @09:55PM (#620232)

    https://en.wikipedia.org/wiki/Dune_2 [wikipedia.org] is where all the excitement is at!

  • (Score: 2) by takyon on Tuesday January 09 2018, @10:00PM (1 child)

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Tuesday January 09 2018, @10:00PM (#620235) Journal

    The article is mostly about AOE1, but also discusses AOE2, Age of Mythology, and AOE3.

    AOE2 has aged really well and been improved by 3 modern expansions. Age of Mythology has a new expansion I haven't played yet that adds Chinese Gods. But I did like the game and its graphics hold up. I played AOE3 but didn't really get into it. And now an AOE4 has been announced as well as more definitive editions.

    It's hard to beat Starcraft though.

    --
    [SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]
    • (Score: 2, Interesting) by Crash on Tuesday January 09 2018, @10:51PM

      by Crash (1335) on Tuesday January 09 2018, @10:51PM (#620249)

      I picked up AoE II HD, AoE III Complete, and Age of Mythology, on July.04th 2016... haven't found the time nor inclination to play them yet though heh. Such as it goes with huge swaths of one's Steam and GOG libraries.

  • (Score: 2) by kazzie on Wednesday January 10 2018, @08:59AM (1 child)

    by kazzie (5309) Subscriber Badge on Wednesday January 10 2018, @08:59AM (#620393)

    WarCraft: 1994
    AoE: 1997
    StarCraft: 1998

    Another one for your list:

    Total Annihilation: 1997

    I haven't had much experience with WarCraft et.al, but TA definitely beats the AoE series in my book.

    • (Score: 1) by Crash on Wednesday January 10 2018, @05:33PM

      by Crash (1335) on Wednesday January 10 2018, @05:33PM (#620533)

      Total Annihilation (by CaveDog) was why I even heard about Dungeon Siege (by Gas Powered Games),

      ex-Cavedog and lead designer Chris Taylor, went on with Gas Powered Games to create Supreme Commander in 2007, popularly considered the "spiritual successor" of Total Annihilation.

      https://en.wikipedia.org/wiki/Total_Annihilation [wikipedia.org]