Submitted via IRC for TheMightyBuzzard
Today's startup companies seem to have a certain arc to them—they get some seed funding, they launch, they draw some interest for their good idea, they keep growing, and maybe they become a part of the fabric of our lives ... or a part of the fabric of a significantly larger company. Strangely, 3Dfx didn't so much draw interest as blow the lid off of a trend that redefined how we think of video games. Its graphics processing units were just the right technology for their time. And, for that reason, the company was everywhere for a few years ... until it wasn't. So, what happened—why did 3Dfx turn into a cautionary tale? Today's Tedium sifts through all the polygons and the shaded textures. — Ernie @ Tedium
Source: https://tedium.co/2018/02/14/3dfx-history-failure/
(Score: 0) by Anonymous Coward on Monday February 19 2018, @05:01PM
There fixed that for you.
Slashdot really did rule back in the day.
Suppose soylent does suck, but more in the way that primus does than say metallica.