Submitted via IRC for TheMightyBuzzard
Today's startup companies seem to have a certain arc to them—they get some seed funding, they launch, they draw some interest for their good idea, they keep growing, and maybe they become a part of the fabric of our lives ... or a part of the fabric of a significantly larger company. Strangely, 3Dfx didn't so much draw interest as blow the lid off of a trend that redefined how we think of video games. Its graphics processing units were just the right technology for their time. And, for that reason, the company was everywhere for a few years ... until it wasn't. So, what happened—why did 3Dfx turn into a cautionary tale? Today's Tedium sifts through all the polygons and the shaded textures. — Ernie @ Tedium
Source: https://tedium.co/2018/02/14/3dfx-history-failure/
(Score: 3, Insightful) by Knowledge Troll on Monday February 19 2018, @05:24PM (1 child)
I got a Voodoo2 when they were new and it absolutely shocked me with the difference in quality between software rendering and GL Quake. Much like getting my first SSD I have regret: regret that there will be few other instances in my life where replacing a single piece of hardware has such a drastic increase in the quality of the computing experience.
We need more of that.
(Score: 2) by tibman on Tuesday February 20 2018, @01:40AM
VR (Vive) feels that way to me. I didn't think it would have that big of an impact. But it's like getting my first graphics card, the Voodoo 2 3000. Going from software rendering to the voodoo really changed my gaming life. Discovering linux for the first time was incredible. VR has me captured now. It's not just taking a 3d game and making it VR. It's a whole new experience. Like the first time you launched a web browser and discovered the internet. The VR landscape still looks a bit like the wild west. Competing headsets, formats, platforms and lots of indie content. Good time to jump in! (if you can get over the unfortunately high cost barrier)
SN won't survive on lurkers alone. Write comments.