Submitted via IRC for TheMightyBuzzard
Today's startup companies seem to have a certain arc to them—they get some seed funding, they launch, they draw some interest for their good idea, they keep growing, and maybe they become a part of the fabric of our lives ... or a part of the fabric of a significantly larger company. Strangely, 3Dfx didn't so much draw interest as blow the lid off of a trend that redefined how we think of video games. Its graphics processing units were just the right technology for their time. And, for that reason, the company was everywhere for a few years ... until it wasn't. So, what happened—why did 3Dfx turn into a cautionary tale? Today's Tedium sifts through all the polygons and the shaded textures. — Ernie @ Tedium
Source: https://tedium.co/2018/02/14/3dfx-history-failure/
(Score: 2) by Thexalon on Monday February 19 2018, @09:52PM
What happens about 98% of the time is they get some seed funding, they scramble for a year or two based on their mediocre ideas, and fail to launch. In the unlikely event that they manage to launch, they're likely to not actually make the splash they and their investors wanted them to, and thus fail to "keep growing".
The only thing that stops a bad guy with a compiler is a good guy with a compiler.