Submitted via IRC for TheMightyBuzzard
Today's startup companies seem to have a certain arc to them—they get some seed funding, they launch, they draw some interest for their good idea, they keep growing, and maybe they become a part of the fabric of our lives ... or a part of the fabric of a significantly larger company. Strangely, 3Dfx didn't so much draw interest as blow the lid off of a trend that redefined how we think of video games. Its graphics processing units were just the right technology for their time. And, for that reason, the company was everywhere for a few years ... until it wasn't. So, what happened—why did 3Dfx turn into a cautionary tale? Today's Tedium sifts through all the polygons and the shaded textures. — Ernie @ Tedium
Source: https://tedium.co/2018/02/14/3dfx-history-failure/
(Score: 2) by dltaylor on Monday February 19 2018, @11:21PM (1 child)
They destroyed 3dfx by, IMO, patent-trolling over an inherent feature of PCI, "block moves".
Voodoo 3 still runs in my SAM 440 (AmigaDOS, Debian PPC).
I kept a couple of 3s when I parted ways with the 5s, because I thought the legacy support for the 3s was likely to last.
(Score: 2) by chewbacon on Tuesday February 20 2018, @04:59AM
I get so nostalgic thinking back to building my first computer and opening the box of the Voodoo3 3500. That thing was a beast... at the time. Loved watching TV on it, too.